Hello,
I have an weird situation, this is:
a1) I have a bitmap of 640x960 pixels
a2) I write a portion of 320x480 pixels to the screen canvas, and get
a FPS = 58 (phone and emulation) . No problem
b1) I have a bitmap of 640x1440 pixels
b2) I write a portion of 320x480 pixels to the screen canvas,
Hello,
I'm trying to write some highly graphics-intensive code. It's basically
rendering into a pixel array (int[]), which I want to slam onto the
screen as quickly as possible.
What I'm seeing is rather disappointing. What I'm doing is copying the
pixel array into a Bitmap object using Bitma
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