[android-developers] Graphics performance

2010-06-15 Thread Jose
Hello, I have an weird situation, this is: a1) I have a bitmap of 640x960 pixels a2) I write a portion of 320x480 pixels to the screen canvas, and get a FPS = 58 (phone and emulation) . No problem b1) I have a bitmap of 640x1440 pixels b2) I write a portion of 320x480 pixels to the screen canvas,

[android-developers] Graphics performance

2008-03-26 Thread David Given
Hello, I'm trying to write some highly graphics-intensive code. It's basically rendering into a pixel array (int[]), which I want to slam onto the screen as quickly as possible. What I'm seeing is rather disappointing. What I'm doing is copying the pixel array into a Bitmap object using Bitma