Hello.
I want creates shapes(rectangle, oval, square, etc) in runtime. Also I want
drag and drop shapes that I create.
My question is: may I for my goals create one class named, for example,
Shape extended View and simply provide different constructors for each kind
of shape or I must create
Canvas.drawPath:
http://developer.android.com/reference/android/graphics/Canvas.html
Path:
http://developer.android.com/reference/android/graphics/Path.html
addArc, arcTo, etc.
-- Kostya
09.12.2010 13:34, dashman пишет:
i'd like to get some info on how to draw vector based paths,
arcs and o
i'd like to get some info on how to draw vector based paths,
arcs and other shapes.
can someone point me in the right direction.
thanks.
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Can somebody take me step-by-step how to draw 2D stuff over a 3D scene
(such as controls, etc.). What I've been doing so far has not been
working (it only draws the 3D scene), which is (in every frame): draw
the 3D scene as normal, projection matrix mode, load identity, call
GLU.gluOrtho2D(gl, 0, m
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