Circles are currently drawn as texture, so every time you create
acircle with a different radius, the OpenGL pipeline generates a
newtexture. It should however not run out of memory since the
circlestextures are kept in a fixed size cache. You should
callsetLayerType(View.LAYER_TYPE_SOFTWARE, null)
How many times is 'a few'?
On 12/15/2011 12:45 AM, Christopher Golden wrote:
In the course of developing an Android application, I'm finding a need
to draw several unfilled concentric circles centered on an arbitrary
point, enough that some of them are only partly visible on the
display. However
In the course of developing an Android application, I'm finding a need
to draw several unfilled concentric circles centered on an arbitrary
point, enough that some of them are only partly visible on the
display. However, this does not appear to work with hardware
acceleration. My test rig is a stoc
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