Re: [android-developers] Anti-Aliasing Lines in openGL

2012-04-12 Thread Romain Guy
> 1.) What anti-aliasing technique (for simple lines) is guaranteed to > work on all/most older devices that don't have the latest and > greateast GPUs. You will have to generate a slightly more complicated mesh and use a texture to simulate anti-aliasing. You can also use a fragment shader. > 2.

[android-developers] Anti-Aliasing Lines in openGL

2012-04-12 Thread ivan
I'm trying to use a GL_LINE_STRIP to draw circles and curves, but I'm unable to get rid of the jaggies. I've read quite a bit online about anti-aliasing, but nothing simple has seemed to work. Without restating all that I've read, I'm looking for direction on two things. 1.) What anti-aliasing t