> 1.) What anti-aliasing technique (for simple lines) is guaranteed to
> work on all/most older devices that don't have the latest and
> greateast GPUs.
You will have to generate a slightly more complicated mesh and use a
texture to simulate anti-aliasing. You can also use a fragment shader.
> 2.
I'm trying to use a GL_LINE_STRIP to draw circles and curves, but I'm
unable to get rid of the jaggies.
I've read quite a bit online about anti-aliasing, but nothing simple
has seemed to work.
Without restating all that I've read, I'm looking for direction on two
things.
1.) What anti-aliasing t
2 matches
Mail list logo