hi,
have u checked ipingpong 3D on android market .its pais app
check the touch screen event which has got smooth scroll
On Thu, Mar 26, 2009 at 2:32 AM, Romain Guy wrote:
>
> The trick is simple: avoid any allocation that might trigger a GC.
>
> On Wed, Mar 25, 2009 at 1:18
Hi
make use of sensorListener and it will work . i have used the same
.. when u use sensorlistener and sensormanager in ur view it has got
an override method as onSizeChanged which return the width and
height. so using change in size u will get the orientation
Below is a co
Hi Robert,
Thnxs for the reply ... ur suggestion is also good My
multiplayer game will consist of 2 players and yes one will host and
other will act as a client also data will be send like player
position also my code runs pretty fast
problem is that i m no
hi
onclick just write System.exit(1); and it will do the rest for u
reagrds,
Suhas
On Wed, Feb 25, 2009 at 11:07 AM, wrote:
>
> Hello
>
> Thanks for the reply. But my question is i have a
> exit button. I want to go to the home screen by clicking the button. I
> know the onCli
hi zombies and robots,
plz let me the solution to improve touch event performance
I have got stuck because of the sam
regards,
suhas
On Fri, Feb 20, 2009 at 12:46 PM, Zombies and Robots wrote:
>
> Thank you both!
>
> With those pointers, I was able to figure out and implement working
> versions
hi all,
I have used some of the GL11 functions in my code and it has improved
my fps and that is VBO(vertex buffer object)
Regards,
Suhas
On 2/18/09, quakeboy wrote:
>
> I hope this is going to be helpful for the whole community who work on
> OpenGL ES in Android.
> Please reply with the exten
etting only 10 - 12 fps... just
> rendering it without 2d overlay and game logic...
>
>
>
>
> On Feb 17, 11:43 am, suhas gavas wrote:
> > hi,
> > The max fps u can get can be 60 . I m rendering a 3d
> > models(ms3d) ... with game logic i m get
hi,
The max fps u can get can be 60 . I m rendering a 3d
models(ms3d) ... with game logic i m getting 45 fps
but prb occurs when touch event is executed fps
falls to 28 - 30fps ... my only worry is touch event ... one
hint to handle touch
Hi Patrik,
It can be possible . like i have used some of GL11 apis like VBO
. so give it a try . Just type cast it and use
Regards,
sUHAS
On Tue, Feb 10, 2009 at 5:13 AM, Patrick wrote:
>
> Is it possible at this time to get normal mapping to work on android?
> I'm asking be
>
> On Feb 5, 9:22 pm, suhas gavas wrote:
> > Hi,
> > No ... i m not playing 6 to 7 mp3 files at same time ..
> > later that day i have tried with just playing one single file and same
> issue
> > . But then i tried SoundPool api
, 2009 at 9:07 AM, Dave Sparks wrote:
>
> If you are playing 6 or 7 MP3 files at the same time, you are probably
> saturating the CPU just decoding the audio.
>
> On Feb 5, 1:10 am, suhas gavas wrote:
> > hi,
> >
> > My program is a 3d game ..
hi,
My program is a 3d game . And i m creating 6 to 7 media
player in my game .. so is this y the warning is flashed ?
On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks wrote:
>
> The message could be a clue, it's trying to tell you that the CPU is
> overloaded, i.e. you're tr
Hi,
By type casting, it will work ..
i have also used GL11 apis like vertex buffer objects and they worked fine
On Wed, Feb 4, 2009 at 7:27 PM, hbk723 wrote:
>
> The documentation says that OpenGL ES 1.1 support is "not complete".
> Does this mean that if a method is provided i
U can use ms3d model and can use NEHE tutorial (lesson 31)
On Thu, Jan 29, 2009 at 3:00 PM, sblantipodi
wrote:
>
> As subject...
> I want to export my 3D model from Maya/Blender and I want to render it
> using android...
> In what format I need to export my 3D model?
> >
>
--~--~-~--~-
atabase_mob(this);
>
> generates an error which says Database_mob(*classname*) is undefined.
>
> Regards,
> Immanuel
>
>
>
>
> On Jan 28, 12:51 pm, suhas gavas wrote:
> > make object of the class in which u have to use the context .
> Then
> > pa
make object of the class in which u have to use the context . Then
pass as parameter this to the class And the class in which u
have to use conext should have constructor as parameter context in it
e.g
class activity extends Activity
{
Viewclass myclass;
public on
make object of the class in which u have to use the context . Then
pass as parameter this to the class And the class in which u
have to use conext should have constructor as parameter context in it
e.g
class activity extends Activity
{
Viewclass myclass;
public on
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