[android-developers] Re: Anything on Android that can do smooth scrolling?

2009-03-25 Thread suhas gavas
hi, have u checked ipingpong 3D on android market .its pais app check the touch screen event which has got smooth scroll On Thu, Mar 26, 2009 at 2:32 AM, Romain Guy wrote: > > The trick is simple: avoid any allocation that might trigger a GC. > > On Wed, Mar 25, 2009 at 1:18

[android-developers] Re: how can i check landscap orientation ?

2009-03-24 Thread suhas gavas
Hi make use of sensorListener and it will work . i have used the same .. when u use sensorlistener and sensormanager in ur view it has got an override method as onSizeChanged which return the width and height. so using change in size u will get the orientation Below is a co

[android-developers] Re: Multiplayer game

2009-03-24 Thread suhas gavas
Hi Robert, Thnxs for the reply ... ur suggestion is also good My multiplayer game will consist of 2 players and yes one will host and other will act as a client also data will be send like player position also my code runs pretty fast problem is that i m no

[android-developers] Re: Go to the home screen.

2009-02-24 Thread suhas gavas
hi onclick just write System.exit(1); and it will do the rest for u reagrds, Suhas On Wed, Feb 25, 2009 at 11:07 AM, wrote: > > Hello > > Thanks for the reply. But my question is i have a > exit button. I want to go to the home screen by clicking the button. I > know the onCli

[android-developers] Re: Touch *extremely* expensive performance-wise

2009-02-20 Thread suhas gavas
hi zombies and robots, plz let me the solution to improve touch event performance I have got stuck because of the sam regards, suhas On Fri, Feb 20, 2009 at 12:46 PM, Zombies and Robots wrote: > > Thank you both! > > With those pointers, I was able to figure out and implement working > versions

[android-developers] Re: A thread useful for whole community - Reply with all working OpenGL ES Extension functions

2009-02-17 Thread suhas gavas
hi all, I have used some of the GL11 functions in my code and it has improved my fps and that is VBO(vertex buffer object) Regards, Suhas On 2/18/09, quakeboy wrote: > > I hope this is going to be helpful for the whole community who work on > OpenGL ES in Android. > Please reply with the exten

[android-developers] Re: 2d background image on a 3d OpenGL game

2009-02-17 Thread suhas gavas
etting only 10 - 12 fps... just > rendering it without 2d overlay and game logic... > > > > > On Feb 17, 11:43 am, suhas gavas wrote: > > hi, > > The max fps u can get can be 60 . I m rendering a 3d > > models(ms3d) ... with game logic i m get

[android-developers] Re: 2d background image on a 3d OpenGL game

2009-02-17 Thread suhas gavas
hi, The max fps u can get can be 60 . I m rendering a 3d models(ms3d) ... with game logic i m getting 45 fps but prb occurs when touch event is executed fps falls to 28 - 30fps ... my only worry is touch event ... one hint to handle touch

[android-developers] Re: openGL normal mapping

2009-02-09 Thread suhas gavas
Hi Patrik, It can be possible . like i have used some of GL11 apis like VBO . so give it a try . Just type cast it and use Regards, sUHAS On Tue, Feb 10, 2009 at 5:13 AM, Patrick wrote: > > Is it possible at this time to get normal mapping to work on android? > I'm asking be

[android-developers] Re: problem with playing sounds using media player

2009-02-06 Thread suhas gavas
> > On Feb 5, 9:22 pm, suhas gavas wrote: > > Hi, > > No ... i m not playing 6 to 7 mp3 files at same time .. > > later that day i have tried with just playing one single file and same > issue > > . But then i tried SoundPool api

[android-developers] Re: problem with playing sounds using media player

2009-02-05 Thread suhas gavas
, 2009 at 9:07 AM, Dave Sparks wrote: > > If you are playing 6 or 7 MP3 files at the same time, you are probably > saturating the CPU just decoding the audio. > > On Feb 5, 1:10 am, suhas gavas wrote: > > hi, > > > > My program is a 3d game ..

[android-developers] Re: problem with playing sounds using media player

2009-02-05 Thread suhas gavas
hi, My program is a 3d game . And i m creating 6 to 7 media player in my game .. so is this y the warning is flashed ? On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks wrote: > > The message could be a clue, it's trying to tell you that the CPU is > overloaded, i.e. you're tr

[android-developers] Re: OpenGL ES 1.1 - Point Sprites

2009-02-04 Thread suhas gavas
Hi, By type casting, it will work .. i have also used GL11 apis like vertex buffer objects and they worked fine On Wed, Feb 4, 2009 at 7:27 PM, hbk723 wrote: > > The documentation says that OpenGL ES 1.1 support is "not complete". > Does this mean that if a method is provided i

[android-developers] Re: Exporting 3D model from Maya/Blender, what format to use it with android?

2009-01-29 Thread suhas gavas
U can use ms3d model and can use NEHE tutorial (lesson 31) On Thu, Jan 29, 2009 at 3:00 PM, sblantipodi wrote: > > As subject... > I want to export my 3D model from Maya/Blender and I want to render it > using android... > In what format I need to export my 3D model? > > > --~--~-~--~-

[android-developers] Re: Context of a class

2009-01-28 Thread suhas gavas
atabase_mob(this); > > generates an error which says Database_mob(*classname*) is undefined. > > Regards, > Immanuel > > > > > On Jan 28, 12:51 pm, suhas gavas wrote: > > make object of the class in which u have to use the context . > Then > > pa

[android-developers] Re: Context of a class

2009-01-27 Thread suhas gavas
make object of the class in which u have to use the context . Then pass as parameter this to the class And the class in which u have to use conext should have constructor as parameter context in it e.g class activity extends Activity { Viewclass myclass; public on

[android-developers] Re: Context of a class

2009-01-27 Thread suhas gavas
make object of the class in which u have to use the context . Then pass as parameter this to the class And the class in which u have to use conext should have constructor as parameter context in it e.g class activity extends Activity { Viewclass myclass; public on