[android-developers] Re: onDraw method, Lots of problems.

2012-10-30 Thread new_android_dev
> application to use more heap if it is available." > > > > On Tuesday, October 30, 2012 9:45:41 AM UTC-5, new_android_dev wrote: >> >> I've enabled hardware acceleration and tried to create a separate bitmap >> for each column. However I still get out

[android-developers] Re: onDraw method, Lots of problems.

2012-10-30 Thread new_android_dev
UTC, bob wrote: > > Enable hardware acceleration? > > > Use a separate bitmap for each digit? > > > When scrolling 10 pixels up, only redraw the 10 pixel high area that is > new. > > > > On Tuesday, October 30, 2012 8:37:01 AM UTC-5, new_android_dev wrote: >> &g

[android-developers] Re: onDraw method, Lots of problems.

2012-10-30 Thread new_android_dev
Anyone got any suggestions? Thanks. On Thursday, 25 October 2012 21:09:56 UTC+1, new_android_dev wrote: > > I've been struggling on how to make a very large canvas display in an app > I'm making. > > Here a picture of what I'm trying to draw: > dl.dropbox.c

[android-developers] onDraw method, Lots of problems.

2012-10-29 Thread new_android_dev
I've been struggling on how to make a very large canvas display in an app I'm making. Here a picture of what I'm trying to draw: dl.dropbox.com/u/12945652/temp.PNG At the moment I've implemented it like this: https://dl.dropbox.com/u/12945652/RowView.java But sticking everything and repeating c