I'd also like to add as a comment that the DROID RAZR shows up as one
of the 800 enabled devices.
On Jan 16, 6:53 pm, "mr.winky" wrote:
> I've got a live wallpaper up in the market that shows up for all
> phones but the motorola razr and have been searching around
I've got a live wallpaper up in the market that shows up for all
phones but the motorola razr and have been searching around google and
the developer groups without any luck. I've got the permissions as
follows:
And from the marketplace posting I see:
API level: 8-16+
Supported screens: small
t;
> > android:clickable="true"
> > android:onClick="onImageClick"
> > android:adjustViewBounds="true"
> > android:scaleType ="fitCenter"
> > />
>
I am writing an intent to allow the user to pull an image from the
gallery:
Intent getImage = new Intent(Intent.ACTION_GET_CONTENT);
getImage.setType("image/*");
getImage.putExtra("outputX", width);
getImage.putExtra("outputY", height);
getImage.putExtra("aspectX", width);
getImage.putExtra("aspe
about 40 down
> to 30 when you actually show the counter.
>
> If you have GC going on, you might have a similar problem, maybe GC is
> what is causing your frame limit.
>
> Adam
>
> On Oct 15, 8:15 am, "mr.winky" wrote:
>
>
>
> > Yes, I have verified
something deeper down
> is limiting.
>
> On Oct 15, 10:15 am, "mr.winky" wrote:
>
>
>
> > Yes, I have verified with an opengl app under GLSurfaceView that I can
> > get 60 fps. I havent been able to successfully adapt, beyond what
> > Robert Green has po
issue.
>
> On Oct 13, 1:56 am, "mr.winky" wrote:
>
>
>
> > I've been using theGLWallpaperServiceas posted by Robert Green
> > (http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-
> > wallpapers), which has worked so far for the live wallp
:
>
>
>
> > Note that code is very broken -- it is putting a class in the android
> > namespace, which it is not allowed to do. PLEASE change this to a valid
> > namespace before using it. You are likely to break shortly if you don't.
> > Thanks.
>
> >
Please dont forget the thousands of required "We have all apps, only
9.99 per year!"
On Oct 12, 10:02 pm, Kumar Bibek wrote:
> Pretty amazing imagination :)
>
>
>
>
>
> On Wed, Oct 13, 2010 at 10:30 AM, metal mikey wrote:
> > Here's some suggestions (I used my imagination):
>
> > 1) Employ tens
I've been using the GLWallpaperService as posted by Robert Green
(http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-
wallpapers), which has worked so far for the live wallpapers but I'm
hitting a wall when it comes to performance. The GL code is executing
at the expected speed when swa
Verified that by adding the KEY_PASSWORD option with a valid/invalid
password works as expected. When using "null" for options an activity
is spawned that requests the account password to be entered, and the
result bundle containes the "confirmResult" key which doesnt seem to
be documented.
--
Yo
Anyone with experience with this API? I did some searching through the
google code docs, and code search with not much luck for what I'm
looking to do. I want to provide an alternate authentication mechanism
for my app in case the user forgets the password they set using one of
the registered gmail
ot; or whatever text you want for a separate
> real task. (Note the : prefix is important since that puts you in a
> namespace private to your package, rather than a global namespace that other
> applications may also use.)
>
>
>
>
>
> On Mon, Apr 5, 2010 at 7:41 PM, mr.
In addendum, B-C and A will never run at the same time.
On Apr 5, 7:41 pm, "mr.winky" wrote:
> I've searched through the postings and believe this is a unique case
> where it is appropriate to ask for feedback. Take the following
> example:
>
> Program contains 3
I've searched through the postings and believe this is a unique case
where it is appropriate to ask for feedback. Take the following
example:
Program contains 3 activities : A, B, C
and one service: S
The launch of the activities is as follows:
B->C
S->A
Therefore activity B and C are part of a
I've searched the forums and docs without too must effect, and feel
like a total newb, but the documentation just doesnt seem to cover my
question. Can you customize the background size within an ImageView? I
dont wish to scale the ImageView, I wish for the image view to stay at
a fixed size/ratio
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