[android-developers] Overlay onTap handling

2013-04-23 Thread yoni kessler
Hi all! Im working on a project using mapforge maps, and Im trying to implement the onTap method to handle taps on overlay items. My map class looks something like this: public class Map extends MapActivity implements LocationListener, Overlay,SensorEventListener { ... } In this class, Im crea

[android-developers] Overlay onTap

2013-04-23 Thread yoni kessler
Hi all! Im working on a project using mapforge maps, and Im trying to implement the onTap method to handle taps on overlay items. My map class looks something like this: public class Map extends MapActivity implements LocationListener, Overlay,SensorEventListener { ... } In this class, Im cr

[android-developers] api access for defining purchase items - Google Play | Android Developer Console | In-app Products

2012-03-11 Thread Yoni Shalom
Hi Is providing an api for defining purchasable items per app something that google is working on ? An api is a must for services that allow you to create an App automatically (defining regular content as well as purchasable content) Thanks -- You received this message because you are subscribed

[android-developers] Test Performance Nand vs SD CArd

2011-02-08 Thread yoni dana
Test Performance NAND write, I am writing an MTD driver to a NAND chip I have on my board, I would like to test the performance read/write on the NAND device, and compare it to read/write On SD Card. Is there a utility on Android I can test performance (for example IOMETER. IOZONE) Thank you -- Y

[android-developers] touch screen multi-touch sensor - questrions

2010-10-13 Thread yoni dana
I am developing a driver for a multi-touch sensor screen with support for up to 4 fingers. 1. Regarding multi-touch protocol, which events should be created in the driver for the user? I have already implemented the following events: For all fingers: ABS_MT_TOOL_TYPE ABS_MT_TRACDKING_ID ABS_MT_PO

[android-developers] Re: SDK1.5 AudioRecord sample rate problem

2009-04-27 Thread Yoni
> Since the current android > emulator is like a G1 type phone, and phone systems are usually > 8000hz, the hardware probably only supports that frequency. Nope. My actual G1 seems to record just fine at 11025 or 22050 hz (running The Dude's 0.8 cupcake build from xda-developers). But those sampl

[android-developers] Re: SDK1.5 AudioRecord sample rate problem

2009-04-24 Thread Yoni
Make sure you're using 16 bit samples. 8 bit samples seem to just not work. Don't use the default anythings - actually set it to MIC, PCM_16BIT, 11025, MONO. Then once that works you can try tweaking other options. Also, make sure your buffer is big enough - you can use AudioRecord.getMinBufferSiz

[android-developers] making mediastore ignore files?

2009-04-13 Thread Yoni Samlan
My app downloads a bunch of .ogg samples to an SD card (5 MB worth, so it wasn't practical to bundle them inside the apk). The issue: All 100+ .ogg files show up in media playing apps like Music and TuneWiki. Ew! Is there a (semipermanent) way to tell the MediaStore not to look in a particular fo