Hi all!
Im working on a project using mapforge maps, and Im trying to implement the
onTap method to handle taps on overlay items.
My map class looks something like this:
public class Map extends MapActivity implements LocationListener,
Overlay,SensorEventListener {
...
}
In this class, Im crea
Hi all!
Im working on a project using mapforge maps, and Im trying to implement the
onTap method to handle taps on overlay items.
My map class looks something like this:
public class Map extends MapActivity implements LocationListener,
Overlay,SensorEventListener {
...
}
In this class, Im cr
Hi
Is providing an api for defining purchasable items per app something
that google is working on ?
An api is a must for services that allow you to create an App
automatically (defining regular content as well as purchasable
content)
Thanks
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Test Performance NAND write,
I am writing an MTD driver to a NAND chip I have on my board,
I would like to test the performance read/write on the NAND device,
and compare it to read/write
On SD Card. Is there a utility on Android I can test performance (for
example IOMETER. IOZONE)
Thank you
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Y
I am developing a driver for a multi-touch sensor screen with support
for up to 4 fingers.
1. Regarding multi-touch protocol, which events should be created in
the driver for the user? I have already implemented the following
events:
For all fingers:
ABS_MT_TOOL_TYPE
ABS_MT_TRACDKING_ID
ABS_MT_PO
> Since the current android
> emulator is like a G1 type phone, and phone systems are usually
> 8000hz, the hardware probably only supports that frequency.
Nope. My actual G1 seems to record just fine at 11025 or 22050 hz
(running The Dude's 0.8 cupcake build from xda-developers). But those
sampl
Make sure you're using 16 bit samples. 8 bit samples seem to just not
work. Don't use the default anythings - actually set it to MIC,
PCM_16BIT, 11025, MONO. Then once that works you can try tweaking
other options. Also, make sure your buffer is big enough - you can use
AudioRecord.getMinBufferSiz
My app downloads a bunch of .ogg samples to an SD card (5 MB worth, so
it wasn't practical to bundle them inside the apk). The issue: All
100+ .ogg files show up in media playing apps like Music and TuneWiki.
Ew!
Is there a (semipermanent) way to tell the MediaStore not to look in a
particular fo
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