ise,
> it's just a matter of generating a new bitmap with the scaled image and
> throwing away the original.
>
>
>
> On Thu, Dec 23, 2010 at 6:37 PM, Utumno wrote:
>
> > Because I don't scale my graphics , and I don't let the system do it
> > either :
Because I don't scale my graphics , and I don't let the system do it
either :)
My reason: actually I could make the UI work in 240x400 and 240x432,
the problem is with game area.
The app is a game where infinitely many levels are created pseudo-
randomly. The bigger resolution, the more complicat
Hello Android gurus,
My app only works in phones with screen resolution >= 320x480. More
precisely: it knows how to render itself correctly on any resolution
where the longer side is>=480 and the shorter side is >=320, no system
prescaling is needed, but anything less than 320x480 is simply too
sm
r.
>
> If that's what you need, you can use DisplayMetrics:
>
> http://developer.android.com/reference/android/util/DisplayMetrics.html
>
> Check out widthPixels and heightPixels, which give screen size.
>
> -- Kostya
>
> 22.12.2010 12:18, Utumno пишет:
>
>
&g
mean onSizeChanged()?
>
> Sorry, there is nothing earlier, that is the point where this has been
> figured out.
>
>
>
> On Tue, Dec 21, 2010 at 11:59 PM, Utumno wrote:
> > Hello Android gurus,
>
> > I am aware that when screen dimensions change, I get a call t
Hello Android gurus,
I am aware that when screen dimensions change, I get a call to
onScreenChanged() and there I can figure out its dimensions, however
it would be much more convenient if I could figure this out earlier,
namely in my View's constructor.
Any tips?
--
You received this message b
> No, 99.44% of the code would be in the library. You need to implement
> "value of one constant in the code" in each APK project, plus your
> manifest to pick up your distinct packages.
Ok done. It was a bit of work to split my code, create new
repositories, etc etc, but it feels like a clean, ma
a shell script/Java program/Ruby program/whatever
> to clone the project and apply your changes.
>
>
>
> On Sun, Dec 19, 2010 at 7:16 AM, Utumno wrote:
> > Hello Android gurus,
>
> > I would like to build 2 versions ( free and paid ) of my app from the
>
Hello Android gurus,
I would like to build 2 versions ( free and paid ) of my app from the
same source. Both should be installable at the same time.
Here's (hopefully) the full list of differences between the two:
- android:icon
- android:label
- value of one constant in the code
- and since bot
here are the flags to my main activity:
On Dec 19, 5:35 am, TreKing wrote:
> On Sat, Dec 18, 2010 at 3:04 PM, Utumno wrote:
> > 1) when user exits the mail application ( either by actually sending
> > the email or simply by pressing the 'BACK' button ) then he gets
Hello Android gurus,
I would like to do the following: in my app's 'Help' area, have a
button that launches the default email application and lets users drop
me an email.
That seems simple huh? Let's just create a new Activity ( code
shamelessly stolen from http://www.androidsnippets.org/snippet
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