On 2/27/09, Jean-Baptiste Queru wrote:
> DRM in this discussion is a mechanism that allows developers to say "I
> don't want my application to be available on devices from which it can
> be copied".
Given rooted devices, would it make more sense to look for DRM which
locked an app to a partic
> On Thu, Feb 26, 2009 at 1:48 PM, vendor.net wrote:
> > JBQ, will ADP1 support copy-protected apps in the future?
On 2/26/09, Jean-Baptiste Queru wrote:
> I'd say that the current design would make this hard, but I have no
> visibility over what the future plans might be.
I think a lot of
On 2/23/09, Sundog wrote:
> The answer can't be "so write a different type of application".
> Certainly these are good strategies, but not suited to every kind of
> game; seeing that type of game disappear from the market is not a
> forward-thinking solution. Some people WANT these simple lit
On 2/23/09, Stoyan Damov wrote:
> So if I'm a customer, I could buy, say[1], a game on Friday, play all
> weekend and return it on Monday.
>
> Google has got to be joking.
>
> [1] Arcade games are more vulnerable to this WTF because you can
> literally play the entire game in 1 weekend unles
With the location and other sensors, it seems like interesting things
could be done with this data, especially if one could smooth it into
nice curves.
Are there good, lightweight smoothing functions that can do this on
the phone? I'm not sure where to start looking or how to evaluate
such funct
On 2/19/09, Jean-Baptiste Queru wrote:
> I've personally answered question #1 more times than I can remember,
> so I guess that one more time won't hurt: "it's not available yet,
> we're working on it".
It might help everyone if those of you tirelessly working the groups
set up a blog where y
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