subpixel and antialiasing are both off for drawing the text, and the image
is even drawn with a paint with both these off though it still appears
antialiased anyway. Same result as drawing the image with a null paint.
I think that the canvas rotate uses its interpretation algorithm even for
ort
rotate
would produce a perfect result regardless.
-Numeron
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Sorry for above post, I hit the wrong button...
On Saturday, April 9, 2011 1:18:09 PM UTC+9:30, Numeron wrote:
>
>
>
> On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote:
>>
>> On Fri, Apr 8, 2011 at 1:16 AM, Numeron wrote:
>>
>>> I wo
On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote:
>
> On Fri, Apr 8, 2011 at 1:16 AM, Numeron wrote:
>
>> I wouldnt have thought it would work like a busy method if its adding
>> itself to something like an event queue or whatever, but I'l
x27;ve poured
through the code and pulled out many unnessecary temporary objects, but it
will still need further work - thanks for that tip!
-Numeron
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CREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
view = new MyView(this);
this.setContentView(view);
new RefreshHandler().run();
}
class RefreshHandler extends Handler implements Runnable{
@Override
public void run(){
view.invalidate();
this.post(this);
}
}
}
-Nu
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