s pointing to them correctly.
Does anyone have any idea how to fix this, I dont mind if I have to just
remove the google play functionality all together as long as I can get it
to compile I dont mind.
I hope you will be able to help,
thank you in advance
Robert Mitchell
(robert-mitchell-epor
Hi just wondering if there is a better way to download
the Android/Sdk/platform-tools files.
Just having a play with http://flutter.io/ via
https://atom.io/packages/dartlang editor and got an error about adb,
on my debian jessie, being out of date.
Also the other android tools are required to
http://developer.android.com/reference/android/app/Application.html#onTerminate()
... reads:
"This method is for use in emulated process environments. It will never be
called on a production Android device, where processes are removed by
simply killing them; no user code (including this callba
Ah, yes, thanks Romain, that was it! Cheers.
On Sunday, 15 July 2012 06:45:58 UTC+10, Romain Guy (Google) wrote:
>
> Ah, this is an interesting bug that we ran into ourselves.
> createScaledBitmap() can return the *same* bitmap if the scaled copy would
> have the same dimensions as the original
Hi guys,
I'm trying to put together a fairly simple application, but I'm getting a
little overwhelmed at the moment. I've read through most of the Google
tutorials, and a heap of stackoverflow threads, but I just seem to be going
around in circles.
Basically I have a Java application running o
Since this hits the top of my search list for this issue, I thought I would
give this thread an answer...
>From what I can tell, LayerDrawable. setDrawableByLayerId is useless on
lots of devices (strangely works well on Nexus S). I suggest building a
new LayerDrawable instead.
On Wednesday, F
Since this hit high in google search I thought I'd update it with how I
currently get screen width. I am not saying its the best way (maybe
though)... but Display.getWidth is deprecated so Philips code from 2008
should not be used. Cheers.
@Override
public void onActivityCreated(Bund
Well I never been on Android Market before.
On Jun 30, 9:23 am, Nobu Games wrote:
> On Thursday, June 28, 2012 5:07:13 PM UTC-5, Mitchell wrote:
>
> > The email stated previous account violations. I'm thinking this dev
> > may have been suspended previously. Can anyone gi
Obviously a drawing app should not have any problems.
On Jun 29, 5:37 pm, Uwe Maurer wrote:
> What kind of app was it ?
>
>
>
> On Friday, June 29, 2012 12:07:13 AM UTC+2, Mitchell wrote:
>
> > Hi,
>
> > I purchased app source code from a developer changed a phe
It was a drawing app.
On Jun 29, 5:37 pm, Uwe Maurer wrote:
> What kind of app was it ?
>
>
>
> On Friday, June 29, 2012 12:07:13 AM UTC+2, Mitchell wrote:
>
> > Hi,
>
> > I purchased app source code from a developer changed a phew things and
> > publis
pened?
Best Regards
Mitchell
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Trying to get at least some minimal layout working, I've now got a
vertical LinearLayout inside a ScrollView for the PopupWindow layout.
Same problems, only along the vertical axis. Could this actually be a
PopupWindow problem? Is it a known bug?
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I have a bafflingly simple problem. Inside a PopupWindow, I'm using a
layout that goes like this:
http://schemas.android.com/apk/
res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:fillViewport="true">
http://schemas.android.com/apk/
You need to give control back to the EDT so it can draw the image.
The for loop needs to be in a non EDT thread.
On Apr 4, 3:01 pm, Noobs41bot wrote:
> Ok so I have all the code in place to create a random degree of rotation
> between a start and finish... works great... i have a progress bar t
It depends on how your app is setup. Depending on how applications declare
> > how they support multiple screens and densities the app might be boxed,
> > scaled or simply fill the screen and rely on layout to look correct.
>
> > On Sun, Jan 9, 2011 at 6:09 PM, Craig Mitchell wrote
:09 pm, Dianne Hackborn wrote:
> On Mon, Jan 10, 2011 at 4:43 PM, Craig Mitchell wrote:
> > > That is, no postage stamp in the middle like we did for apps
> > > targeting prior to 1.6 that only ever thought about 480x320
> > > mdpi screens.
> > That is what I wa
>
>
>
>
>
>
> On Sun, Jan 9, 2011 at 6:36 PM, Romain Guy wrote:
> > It depends on how your app is setup. Depending on how applications declare
> > how they support multiple screens and densities the app might be boxed,
> > scaled or simply fill the screen and rely
And you all have done a fantastic job at that. However, I'm not a fan
of boxing an app for large screens. I would much prefer an app to be
expanded to the full screen size and look a little pixelated, then
only take up a small section of the screen.
...apologies that this comment is off topic.
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