build is higher I believe that will make
them download that one. I haven't published yet, so I can't say for sure if
this will work properly, but everything looks good in the Developer Console.
On Tuesday, 21 July 2015 20:12:38 UTC+1, Jon Colverson wrote:
>
> Hello.
>
> I
Hello.
I'm getting ready to release a game that's compatible with both touchscreen
devices and Android TV devices. On Android TV, the gameplay isn't suitable
for control with just a dpad, so I'd like to add to my manifest so that buyers
can see that up front and (presumably) will be stopped fr
Hello all.
I'm testing an app on the 2.0.1 emulator and video playback is not
working correctly. The VideoView is just showing a white rectangle,
although the audio is playing fine. I tested one of the video files in
the Gallery app and it showed the same results (white rectangle with
sound). A be
Hello.
I had assumed that the Motorola Droid supports the new multitouch APIs
in Android 2.0, but the reviews of the device I've seen so far say
that it isn't used, at least in the built-in apps like the browser
(e.g: http://www.engadget.com/2009/10/30/motorola-droid-review/ ).
Apparently though,
On Oct 27, 9:29 pm, Dianne Hackborn wrote:
> On Tue, Oct 27, 2009 at 2:12 PM, Jon Colverson wrote:
> > Is there a way to query the device to see if it supports multitouch?
>
> Not currently.
>
> > Is there anything would prevent me from getting this working via
> >
This is very exciting stuff! I have a couple of questions about how
multitouch support interacts with old devices and old apps:
Is there a way to query the device to see if it supports multitouch?
Is there anything would prevent me from getting this working via
reflection without increasing minS
On Jul 20, 4:06 am, Warren wrote:
> I am having trouble with the order of function callbacks in a game. I
> create and start a game thread in the onCreate() of my activity. In
> the onPause() of the activity, I pause the thread. And in
> surfaceDestroyed() I stop the thread entirely. I have trie
On Jul 2, 12:47 am, JayBird wrote:
>
> android:name="android.intent.action.ACTION_MEDIA_BAD_REMOVAL" />
> android:name="android.intent.action.ACTION_MEDIA_MEDIA_CHECKING" />
...
> After doing this, I'm still not receiving the broadcast message. What
On Jul 1, 2:53 am, gsmd wrote:
> Which drawable does the default ListView use as a divider?
> TIA.
?android:attr/listDivider in a view with layout_height of 1dp.
--
Jon
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Grou
On May 10, 2:09 pm, Nox wrote:
> If I tap this command in the command line:
>
> jarsigner -verbose -keystore my-release-key.keystore PhoneTester.apk
> alias_name
>
> then I have to enter the password but then there appears this error
> message:
>
> jarsigner error java.lang.RuntimeException: key
On May 7, 7:19 pm, android app wrote:
> On my own device, I can uninstall the previous version and install the
> new version even signed with a different key.
As you say, you have to _uninstall_ the old version first, so your
users would have to do that as well.
> Does anyone know how to solve
On May 5, 1:38 am, hivebrain wrote:
> I am following the instructions on code signing on the Android
> Developer site, and it mentions that if you specify that you want to
> compile in Debug mode, it automatically signs the resulting file with
> a debug key. It also says that if you specify that
On May 1, 9:27 pm, Mike Hearn wrote:
> I noticed WebView seemed to have some new methods I didn't remember
> from before. Unfortunately I can't tell exactly which ones are new,
> without actually trying them and waiting for the SDK to catch the
> mistake.
>
> Could the docs please state in which
On Apr 30, 2:09 pm, Guian wrote:
> The error is a little bit different since I moved from OpenGL ES 1.1
> to OpenGL ES 1.0, but still here on the GPU surface request :
>
> E/SurfaceFlinger( 65): HW3D_REVOKE_GPU failed (Invalid argument),
> mFD=146, base=0x499f8000
>
> but only on the G1, it wo
On Apr 29, 6:06 pm, Wouter wrote:
> I cannot access my page! How can I do this?
Can you post your code?
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Jon
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To post to this group, send
On Apr 28, 11:26 pm, Wouter wrote:
> How can i do the authentication? i have tried with a authscope and
> BasicCredentialsProvider but i think i am not doing it good!
I think this is all you need:
DefaultHttpClient client = new DefaultHttpClient();
client.getCredentialsProvider().setCre
On Apr 28, 12:56 pm, ad wrote:
> The problem is that surfaceCreated is not called :
> SurfaceHolder mSurfaceHolder = getHolder();
> mSurfaceHolder.addCallback(this);
> setFocusable(true);
>
> waitForScreen(); - here I untill surfaceC
On Apr 27, 10:01 pm, Anna PS wrote:
> How would I even start to create a home screen that looks like this in
> Android? Essentially I need clickable areas with text and icons.
> Buttons can't have images attached, nor can they be greyed out.
Yes, they can have images: use the drawableLeft etc. a
On Apr 25, 9:54 pm, William wrote:
> Ok, so I wanted to create a transparent activity where I draw some
> cubes on the screen. Well I initially was developing with the default
> settings where
> g.getHolder().setFormat(PixelFormat.RGBA_);
> my view in a real narrow scope see below code for
On Apr 20, 1:23 pm, Mariano Kamp wrote:
> But isn't the real problem that you would need a totally different
> package name to upload it to the Android Market?
I'd love to hear if anyone has an elegant solution for this. Mine is
very ugly:
I have one manifest file for my full version and one of
On Mar 25, 2:26 pm, Cyril Jaquier wrote:
> I would like to perform a task just before the phone is shut down. I
> thought that Application#onTerminate would be called but that does not
> seem to be the case. Is there a broadcast intent when the phone is going
> to shutdown? If not, how to run a t
On Apr 16, 6:47 am, Jeff Sharkey wrote:
> The major reason for this is we don't have a good way of identifying
> how that text should be sent back across a PendingIntent. To solve
> this from the framework side, one approach would to add the text to
> the extras bundle with the R.id of the EditT
Hello.
I've been looking at the new 1.5_pre SDK today, and the new AppWidget
API in particular. I was hoping to write a widget for posting to
Twitter as part of my nanoTweeter app. The interface I had in mind
would look very similar to the Google Search widget, with an EditText
and a submit Butto
On Apr 13, 4:02 am, havexz wrote:
> I am unable to download my app from the android market. Is it because
> of some settings I have to do while publishing? What is the reason
> that dev phone is unable to download the app? The same app is
> downloadable on other normal android phones. Please help
On Apr 12, 1:07 pm, Todd Sjolander wrote:
> hardware back button. In the emulator, it takes two presses of the
> back button in order to close Activity C and come back to B. On a G1,
> it takes 3 or 4 presses.
When you're testing, do you clear the activity history (by going back
to the home sc
On Mar 31, 11:25 am, Jiang wrote:
> I want to display a horizontal bar in the view, just like the separator of
> ListView, in other words, the left/right of the bar is fading
This is how it's done in the Contacts app:
--
Jon
--~--~-~--~~~---~--~~
You received
On Mar 26, 1:29 pm, "Jonathan Fisher" wrote:
> I am having a problem with the touch screen in that whenever the screen is
> touched, it causes significant slowdown because of the large number of
> callbacks that are being made. I have read in this group about throttling
> the UI thread, bu
On Mar 26, 5:33 pm, Ivan Soto wrote:
> Does anybody knows what could be the cause that it's not listing
> applications? It works fine on the emulator but not on my G1.
DDMS only shows applications that are marked as debuggable in their
manifests on the G1, whereas it shows all applications on th
On Mar 17, 7:27 pm, William wrote:
> Do I have to convert all that to GL textures or can I keep all the
> bitmap work and convert the final image to a texture to be drawn to
> the GL surface. If I have to convert it all to the textures and draw
> to the textures, will there be any performance ga
On Mar 14, 2:10 pm, "borghild.hedda" wrote:
> Is it possible to draw a png image and then to run opengl operations
> on it with android?
What do you mean by "run opengl operations on it"? You can certainly
use a PNG bitmap as a background and then do 3D stuff on top of it.
--
Jon
--~--~---
On Mar 12, 12:50 am, Hayden wrote:
> Is it against Google's rules to use the word "Android" in a developer
> name? I'm leaning towards no. While it is the name of the OS, Google
> didn't invent the word.
It is a registered trademark though. We're allowed to use it under the
brand guidelines th
On Mar 11, 3:31 pm, William wrote:
> Is there a large efficiency difference between Canvas.drawBitmap or
> OpenGL. I am drawing using Canvas.drawBitmap and running slowing FPS,
> would openGL speed that up a lot you think?
In short, yes. I was initially trying to use Canvas for my game, but
the
On Feb 23, 2:13 am, Jon Colverson wrote:
> On Feb 23, 1:04 am, Shane Isbell wrote:
>
> > What kind of current percentage of refunds are developers typically seeing
> > on the market? More than a 5%?
>
> For my $0.99 game (which does not have a free demo version avail
On Mar 10, 8:48 am, "jusun...@gmail.com" wrote:
> the result log mean that I can't accessed the protected variable
> mInLayout from outside package. I think I can access a parent's
> protected variable when extending class in Object oriented
> programming theory. am I wrong? and is there a good s
Hello.
I notice that there's been a bit of controversy in the last couple of
days about off-topic posting on this list. As the list home page says,
it is intended to be a place to "Discuss developing Android
applications using the Android framework". While I find the talk about
the Market and wid
On Mar 6, 6:51 am, Lei wrote:
> I want to know how to connect G1 to pc directly through wifi.
> The pc has a wireless network card.
> I know how to connect between 2 pcs. But I need to set up the ip
> address of them.
> Since I can not do that on android, I've no idea.
> And it seems that the G1
On Mar 3, 9:34 am, arjanDOTTYbroerATgmailDOTTYcom
wrote:
> Then when i use the DecimalFormat.getCurrencyInstance(new Local("nl-
> NL")) or DecimalFormat.getCurrencyInstance(Local.GERMAN) it should use
> the euro sign. The formatted has a strange block character though.
"German" is a language, no
I don't understand why you're trying to copy the texture from a Bitmap
into an IntBuffer before setting it. Why not use GLUtils.texImage2D to
load the Bitmap directly?
--
Jon
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On Mar 3, 5:57 am, John Gruenenfelder wrote:
> However, I plan to purchase an ADP1
> very soon. My plan has always been to have this be my primary device. Like
> many of the other hobbyists here on the list, I can little afford two
> devices. I was very much hoping that the ADP1 would serve al
On Mar 2, 8:11 pm, Mariano Kamp wrote:
> And why do you use startService instead of binding to it, get the interface,
> calls something, and get rid of the binding? I was under the impression that
> startService would be for something that runs in the background like playing
> an audio file.
You
On Mar 2, 9:42 am, Mariano Kamp wrote:
> So how does that work?
Here's how nanoTweeter works (slightly abbreviated):
The alarm BroadcastReceiver's onReceive() acquires a WakeLock and
stores it in a static field so that the Service can access it later.
It then starts a Service using Context.star
On Mar 2, 6:27 am, Luke Hutchison wrote:
> Does Google have any plans to support security based on phone number,
> Android ID, gmail address or similar? (Do developers get a list of these
> details for all paid-up users, for example? -- I think not, currently?) If
> that sort of security system
On Mar 2, 4:47 am, Ashrotronics <030440...@163.com> wrote:
> First thanks for your response.Ye,I start my new Thread from my
> activity, But the new thread does sth very important,and it should
> never be killed by the System as long as my activity is alive ,Any way
> i can get the message when th
On Mar 2, 3:32 am, Ashrotronics <030440...@163.com> wrote:
> As is mentioned above,What i'm trying is to protect a sub-
> thread,and keep it going on as long as the App that starts it is still
> alive.In other words,If the system need more resources,Let it kill
> both the App main thread and th
I don't think it's valid to start a Thread in a BroadcastReceiver. The
system doesn't know anything about that thread, so it wouldn't know
that it's supposed to keep the process hosting it around. My app
nanoTweeter does similar background polling and I acquire the WakeLock
in the BroadcastReceive
On Mar 1, 9:17 am, Al Sutton wrote:
> I think we're going to have to agree to disagree.
>
> As I see it you're not willing to factor in the difficulty level in
> cracking the system and implementing a generic method as a
> differentiating factor between the protection methods, whereas my
> viewpo
On Feb 28, 6:46 pm, Al Sutton wrote:
> method), and, as far as I'm aware, there isn't a method circulating
> which can be applied to any and every protected application to get a
> protection free copy by following a simple set of instructions (if there
> is I'd welcome information on it so we ca
On Feb 28, 6:09 pm, Al Sutton wrote:
> If you're talking about modifying the binary to remove the license
> checking,
Yes, that's what I was getting at. I didn't want to simply say it
because talking about ways of circumventing DRM is legally shaky
ground.
> well, if someone is willing to do th
On Feb 28, 7:06 am, Al Sutton wrote:
> This
> isn't neccessarily about encrypting applications, in fact the system at
> AndAppStore[1] doesn't rely on encrypting the application, it purely
> relies on using an encrypted piece of data which thae application uses
> to determine what rights a user h
On Feb 27, 10:12 pm, Al Sutton wrote:
> DRM tends to be based on Cryptography and yes, all cryptography is
> breakable
NO, NO, NO, NO, NO, NO, NO!
Cryptography is intended to be used for, and effective at,
transmitting a message secretly between two parties (A -> B) without a
third-party (E, fo
On Feb 27, 5:58 pm, Jean-Baptiste Queru wrote:
> It would make more sense to not rely on forward-locking for
> copyright-related restrictions. It all boils down to finding time to
> implement it.
All DRM is breakable. I would strongly urge you not to invest any
developer time in making your syst
By the way, I thought I should mention that I would encourage you to
leave your game up on the Market. The issues this week have been
frustrating, for sure, but we have to look at the longer-term view.
Right now I think the most important thing is to stake out our places
on the most-popular paid g
On Feb 26, 8:05 pm, sagesmith wrote:
> If this is a market issue we are f*#%ed.
http://www.google.com/support/forum/p/Android+Market/thread?tid=3649cbfff80c65be&hl=en
--
Jon
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On Feb 26, 10:29 pm, Mattaku Betsujin
wrote:
> I wonder about that too. If I purchased an app, and then delete it due to
> lack of space, I suppose I can come back later and reinstall it for free.
> But if the publisher pulls the app, I will be out of luck?
>From the Developer Distribution Agree
On Feb 26, 10:17 pm, Jean-Baptiste Queru wrote:
> I'd say that the current design would make this hard, but I have no
> visibility over what the future plans might be.
I think the decision to restrict "copy-protected" apps on the ADP1 is
very unfortunate. It's trivial to break the "protection" o
On Feb 26, 7:06 pm, kamaraj subramanian wrote:
> But i dont have G1 Phone. Is that possible to see what are the applications
> available in market and how much cost it. ( through any website )
There is an unofficial Market browser here:
http://www.cyrket.com/
--
Jon
--~--~-~--~~---
On Feb 26, 6:04 pm, clark wrote:
> > SoundPoolhas been reliable for me, and I've not had any reports of
> > crashes. What are you using for the maxStreams constructor argument?
>
> I originally started out by using 20 for the maxStreams argument,
> although I only have two wav files to load into
On Feb 25, 1:10 am, focuser wrote:
> My question is how to get those matrices? I tried gl.glGetIntegerv
> (GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, model, 0); and
> ((GL11) gl).glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelf, 0);
>
> but the first one returns an array of zeros, and the other
On Feb 26, 2:09 am, Steve Ingram wrote:
> 1. How can I test this using the Emulator or Browser (I don't have a
> phone)?
You can't. It only works when the Market app is installed and AFAIK no
one has figured out how to get it onto the emulator.
> 2. Can someone provide me with some sample code
On Feb 26, 8:22 am, Dave Sparks wrote:
> Other have had success with SoundPool by setting the maxStreams to a
> large value. This avoids the most egregious deadlock issue, although
> there are other issues that may result in ANR's depending on your use
> case. It also requires that you do your ow
On Feb 25, 6:18 pm, Jay-andro wrote:
> Is there a way to detect upon install or first use, if another app (in
> this case, the trial version of the same app from the same developer
> with the same key but different package name) is still installed? If
> yes, then the next question is can one app
On Feb 25, 5:11 am, clark wrote:
> I've recently started working with the SoundPool class in SDK 1.1R1,
> and noticed that my app deadlocks from time to time, or sounds are not
> loaded.
SoundPool has been reliable for me, and I've not had any reports of
crashes. What are you using for the maxSt
On Feb 25, 11:39 am, quakeboy wrote:
> More info:-
> I tested by rendering on the touch event only.. frame rate drops only
> when u touch and drag
> and here I have just tested by tapping and releasing gently on the
> emulator and on the device
As I said before, this is a very unusual way of doi
On Feb 22, 12:13 am, Alex B wrote:
> At this point I expect the process to disappear from the process
> table. Yet it remains indefinitely. But why?
>
> Also, the process is so persistent that I can bind to it again, and I
> see that it is the same exact process responding because the PID
> (proc
On Feb 24, 2:51 pm, Honest wrote:
> I have one application which is based on OPEN GL in java. Now i want
> to make same application in android then i just need to port this code
> to android or i will have to make whole android application from
> scratch. Any suggestion will be appreciated.
Andr
On Feb 24, 5:26 am, Peter Sankauskas wrote:
> I have been researching the same thing and have not yet found an
> answer. Has anyone else discovered how to write a link that goes to an
> app in the android market?
If you do a link like this:
market://search?q=pname:com.example.package
then it do
On Feb 23, 11:33 pm, Stoyan Damov wrote:
> Or at least say *anything* [...]
We have a "We're looking into it" over on the Market Help forum:
http://www.google.com/support/forum/p/Android+Market/thread?tid=3649cbfff80c65be&hl=en
--
Jon
--~--~-~--~~~---~--~~
You r
On Feb 23, 1:04 am, Shane Isbell wrote:
> What kind of current percentage of refunds are developers typically seeing
> on the market? More than a 5%?
For my $0.99 game (which does not have a free demo version available
yet), the current refund rate for orders that are passed the refund
deadline
On Feb 22, 8:27 pm, Stoyan Damov wrote:
> Ask the users to reinstall. This always works - for hanging downloads,
> hanging installs, crashes on startup.
> I don't know if a re-install equals uninstall, cancel, install though
> - because if it does, you might quickly start losing money because of
On Feb 21, 8:12 pm, g1bb wrote:
> Actually, 100% correct. I just turned off "protection" andCyrket
> updated immediately.
I mentioned this to Jay (saurik) at Cyrket, and now he's updated it so
that it shows protected apps too.
--
Jon
--~--~-~--~~~---~--~~
You re
On Feb 22, 8:42 am, Nox wrote:
> I've tried it with Linux and Windows, but I don't know how to sign
> it!!!
> I have exported it to my desktop but what do I have to do now?!
> All these instructions I've read aren't working!
> And if can't sign it I can't publish it!!!
Follow these instructions:
On Feb 22, 8:37 am, "ellipsoidmob...@googlemail.com"
wrote:
> I've had a couple of cancellations but I have no idea why!! Does
> anyone know a way for UK developers to see the feedback that users
> have given their applications?
You can read your feedback on the unofficial Market browser Cyrket:
On Feb 22, 7:27 am, Yan Shi wrote:
> I did an app called "Hello Yahoo" and today I made an update. But
> users said it can't be installed because the package is not signed
> correctly. And after that the old version can't even be uninstalled
> because the device thinks it is uninstalled already..
On Feb 21, 3:24 pm, Stoyan Damov wrote:
> Is there a dedicated list for developers who have paid apps in Android
> Market? It would be best if that list has at least 1 *Google* (not
> Android, i.e. I don't need it to be technically savvy) employee able
> to give sensible answers to WTF questions
On Jan 20, 9:54 pm, "deepdr...@googlemail.com"
wrote:
> Once the market opens for paid apps - will we developers be able to
> see email addresses of paying customers?
> Or, will there be some other way to identify legit purchases, so, if
> we receive support requests via email,
> will there be a
On Feb 21, 11:50 am, Nox wrote:
> Can anyone sign my application for me?
> I could send it to you and you sign it and send it to me back.
It would really be best if you worked out how to do it for yourself.
Which part of the instructions is giving you trouble?
--
Jon
--~--~-~--~~--
The multiple holds are described on the Checkout help here:
https://checkout.google.com/support/bin/answer.py?answer=105940
(You might want to forward that to your users.)
I presume the reason for doing it is so that Google can combine
multiple purchases from a user into one charge on their card
On Feb 20, 9:06 pm, David Hu wrote:
> Thanks, Jon. It seems the same, but why I can't open this
> pagehttp://source.android.com/roadmap, which always report "can't find the
> server"? Is it public acess? Would you please tell me when and which
> release will support this feature? Thanks again.
On Feb 20, 9:13 am, David Hu wrote:
> More specifically, as I know, Symbian 7.0s & higher support Multiple
> PDP, that's mean you can create multiple, for example, GPRS context & use it
> simultaniously(such as MMS & WAP & Inet context)...
> Does Android support this feature? If not, when wil
Ok. Let's see if we can de-FUDify this thread with some facts:
Yes, the Market only allows UK sellers to list in GBP. Apparently the
Market shows the end user an estimated conversion in their local
currency, but I don't know if it shows that on the listing itself, or
only on the checkout page (ho
On Feb 19, 9:03 pm, Stoyan Damov wrote:
> It is the message below?
>
> "Actually, it's really mid-week on the US west coast, it's thursday
> morning (before people start to work) on a 4-day week (monday was a
> holiday)"
Yes. I figure he wouldn't bother pointing out that the target hasn't
passed
On Feb 19, 7:59 pm, Stoyan Damov wrote:
> Hang on, how did you find out that they will be available today? Where
> did you hear it from, or you're guessing by Google's "mid next week"
> estimate?
JBQ's message earlier in this thread would be an odd thing to say if
they aren't planning to release
On Feb 19, 1:36 pm, Mariano Kamp wrote:
> Anyway, how to proceed from here? Do you know how the actual locking
> mechanism works? It seems (http://www.sqlite.org/lockingv3.html) that they
> use page level locking. I assume the list adapter's getCount() uses all
> records, so probably also the las
On Feb 19, 1:29 pm, "and.pradeep" wrote:
> I am writting opengl app using GLSurgfaceView given in API demos.
> I create a rectangle and added texture but then drawframe in renderer
> is called in a loop i,e it is redrawing it even if there is no
> changes. so what should i do to? how to set b
On Feb 19, 7:00 am, Zombies and Robots wrote:
> I've been trying to follow everything you guys have been talking
> about, but I must admit that after trying several ways of implementing
> what you suggest, I still haven't been able to achieve any positive
> results. Could one of you provide some
On Feb 19, 4:13 am, elvisw wrote:
> The notification in the expanded status bar has time field.
> How can I set the "time" invisible or remove it??
If you use a RemoteView then you can put whatever you want in the
notification:
http://developer.android.com/reference/android/widget/Remote
On Feb 19, 8:21 am, Mariano Kamp wrote:
> Ok, now the guesstimeasurement I do is that I look at the time the
> background is yellow. This time is very brief, when the background thread is
> not running and went to 4 seconds when the background thread is running and
> half of that when the backgro
On Feb 18, 4:38 pm, shaun wrote:
> Basically, the following calls failed (gl was already type casted to
> GL11):
> -gl.glGetString(GL11.GL_EXTENSIONS)
> -gl.glBufferData(GL11.GL_ARRAY_BUFFER, 4 * squareFX.length,
> vertexBufferData, GL11.GL_STATIC_DRAW);
The first one is issue 1804 and w
On Feb 18, 6:03 am, Rye wrote:
> mOverlay = Bitmap.createBitmap((int)mWidth, (int)mHeight,
> ...
> c.drawCircle(160, 240, 10, p);
Are mWidth and mHeight powers of two? Non-power of two textures are
supported on the emulator but not on the accelerated GL driver on the
Dream (G1 etc.)
--
Jon
--~
On Feb 18, 7:14 am, Teo wrote:
> Has this happened to anyone else? I now have a 0 star rating with 0
> people having rated it...
This happened to my listings on the Developer Console last night, but
the listings on the phone still showed the correct ratings. Now it's
back to normal and the ratin
On Feb 17, 6:06 pm, kolby wrote:
> Is there a discussion group for market related problems?
http://www.google.com/support/forum/p/Android+Market/thread?tid=38bb8135ba96af2e&hl=en
--
Jon
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On Feb 16, 12:57 pm, quakeboy wrote:
> but still my speed drops when I draw the background as a textured
> quad. and I am not able to get the drawtexfOES to work.
>
> @Jon
> Can you please help me by posting a sample code of what parameters to
> pass to
>
> 1. glTexParameterfv
> 2. glDrawTexfOES
On Feb 16, 6:25 am, Marco Nelissen wrote:
> Why do you say it's not a public API?
"SoundPool is undocumented because it is not ready as a public API and
is subject to change."
http://groups.google.com/group/android-developers/msg/6c360f2d0662be0a
--
Jon
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On Feb 15, 8:10 pm, Mariano Kamp wrote:
> And it's back to the old version of the description and the new
> version of the SW (1.3.0). Not sure what to do
I just checked one of my app descriptions that I updated yesterday
(nanoTweeter), and it's back to the old version, so you're not the
on
On Feb 15, 2:23 pm, petunio wrote:
> Hi all
> I am using opengl for drawing 3d stuff, but so far I've been unable to
> use transparent textures...
You need at least:
gl.glEnable(GL10.GL_BLEND);
and probably also:
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glTexEnvx(GL10.
I ran it a few times on my G1 and I got:
min: 15, 8, 15
max: 44, 44, 47
avg: 25, 24, 27
The animation is fairly smooth, but there is a brief delay (~100ms)
every few seconds caused by garbage collection.
On the G1 screen it often looks like there are two bullets in a row
when there is only reall
On Feb 14, 4:21 pm, Al Sutton wrote:
> The first step is, of course, Google saying that they won't shut down
> the agents account as soon as they list someone elses app
I don't see why Google would have a problem with this, as long as the
"agent" is willing to accept legal responsibility for
On Jan 11, 2:25 am, "Dianne Hackborn" wrote:
> Fwiw, you should generally avoid trying to directly control scheduling. Let
> the kernel schedule the threads as needed; the only issue you had here was
> that your main thread was using as much CPU as it could get, since it was
> continually proces
On Feb 13, 8:21 am, Stoyan Damov wrote:
> Jon, search my posts (I have a few on this list) for "touch screen" -
> Dianne explained pretty well why touch slows the game, and a
> workaround for that. In short, you need to put your main thread to
> sleep after you handle a touch event, otherwise And
On Feb 13, 5:06 am, quakeboy wrote:
> Thank you very much for your reply. I checked out the extension, I did
> not know I can add other extensions except the ones in GL10Ext..
> I read the jsr239 docs and found how to load it too.. Thanks a lot
> once again.
I didn't need to do anything unusual
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