Hi all,
today I made some research and tries for how to use one of the Mock
object Framework for doing TDD with android.
I see that Mocking Interfaces works fine with EasyMock and I assume
also with other frameoworks (I tried Mockito seems to work fine).
Instead, I found mocking classes to be im
Hi all,
I was wondering If there is a way for an Activity to be started and,
even if the View contains one or more focusable widgets, no focus is
assigned initially; i.e. the activity view contains two edittext
fields, but when the Activity is started and view inflated, none of
them should have fo
) A small favor on
> my tips to you... please...
>
> Thanks
>
> Hong
>
>
>
> On Fri, Jul 31, 2009 at 10:48 AM, Azhdar wrote:
>
> > Hi Hazam,
>
> > could you show us more in detail how you do that ?
>
> > Thank you !
>
> > Azhdar
>
&
Hi all,
I'm experiencing MAJOR problems in handling screen orientation when
there is a Dialog onscreen.
It seems there is no correct way (as far as my understanding goes) to
properly manage an onscreen Dialog (expecially a Progress Dialog
running) when the user changes screen orientation (possib
Amazing work.
You simply can't close doors to programmers in an open source
environment
keep up!
-Emanuele
On Jul 23, 2:24 pm, jdesbonnet wrote:
> Ah: I didn't notice a bt pairing alert in the background. I entered
> '' and I get NMEA streaming to my screen. Amazing! Now I have IO
> capabil
Hi guys,
I was wondering if there is a method for controlling the amount of the
View that gets scrolled when opening the virtual keyboard.
Right know it scrolls just enough for letting the relate EditText show
itself (and not perfectly too, like it scrolls fully in just after the
first typed chara
t; But looks like some IME related actions you can catch.
>
> Please let us know if it works...
>
>
>
> On Wed, Jun 24, 2009 at 4:36 AM, Hazam wrote:
>
> > Folks,
> > is there nobody having the same problem?
> > Did I explain I clearly?
>
> > The p
Folks,
is there nobody having the same problem?
Did I explain I clearly?
The problem is that if i press some of the virtual keyboard keys, they
do not cause a onKeyDown event;
this happens with keys '/','!' and such.
While if i press physical emulator keys, (even the same keys), they
do.
Could y
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