Sounds interesting, please add me to the list.
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Well as of this morning, when I look on my phone (running 1.5) I have
only ONE comment left!!!
- and that is a comment I left to correct some misinformation put by
another user.
When I look on my dev console there are still 6 showing but none of
the English language positive ones are left and 3 ne
Hi, every time I have looked at the market comments for my app over
the last few days some more comments have disappeared. This is whether
I look on the phone or on the developer console.
Unfortunately the comments that Google has chosen to 'lose' are my
most favourable comments leaving several "T
Well except that I call the original handler after my code so my
expectation was that it would then continue as 'normal'
On Jun 23, 1:06 pm, Mark Murphy wrote:
> On Wed, Jun 23, 2010 at 8:02 AM, Geefer wrote:
> > I did also wonder if my own crash reporting was somehow stop
Thanks, that's a good point about the possible update route.
I did also wonder if my own crash reporting was somehow stopping the
google one ...
On Jun 22, 9:13 pm, TreKing wrote:
> On Tue, Jun 15, 2010 at 2:41 PM, Geefer wrote:
> > Hi, unfortunately I know my app is occasio
Hi,
I have recently seeen a few cases of the following error from one
particular device (Archos 5 running Android 1.6).The stack trace does
not cover any code in my app but appears to be a problem within the
Google code for the GLSurfaceView that I am using.
Stacktrace:
java.lang.IllegalArgumentE
Hi,
What is the correct way to set up a buffer for the return data for
gl.glReadPixels? Does it have to be a direct buffer or is simply
wrapping an integer array ok (with IntBuffer.wrap)? I have seen both
used by various people in online examples.
I am currently wrapping an integer array and it wo
r library but I know people have suggested the
market app might have got an upgrade somehow.
Any thoughts please?
On May 28, 7:10 pm, TreKing wrote:
> On Fri, May 28, 2010 at 10:59 AM, Geefer wrote:
> > is the new crash reporting feature announced last week a function of the
> >
Hi, you can use:
android.os.Build.MODEL to get model number and
android.os.Build.VERSION.RELEASE to get the OS version. Take a look at
the docs at:
http://developer.android.com/reference/android/os/Build.html
for details of other info you can find.
On Jun 11, 11:46 am, Abhi wrote:
> Is there a
Hi,
I listened to the video of Justin Mattson's talk on supporting
multiple screen densities and implemented his recommendation to
support Android 1.5 devices onwards by using the following drawable
directories for the program's icon (and other drawables):
drawable-hdpi (hi density icon)
drawable
Hi,
A silly question here maybe but is the new crash reporting feature
announced last week a function of the firmware on the phone or the sdk
version that the app was compiled with? Do I need to compile my app
against 2.2 and release an update to have crash reports (not that I
want them :-) ) or wi
Here are the results so far from this experiment for my app
"PuzzleQube".
A little background. This is the free version of my first app and it
was released around 3 weeks ago, about 12 days before the experiement
started. The app is a picture puzzle where 6 pictures are divided into
smaller square
Hi,
I have been lurking on this group for a few months now learning lots
from all your questions and answers. It has helped me enormously with
writing my first app for Android (PuzzleQube). I started knowing about
programming but had to learn Java, the Android Framework AND OpenGL so
the journey ha
Hi,
My app is working fine on G1, N1, Hero etc but crashes on Droid. If
anyone can quickly run a test for me on a Motorola Droid and email me
the logcat output it would be very helpful. Please email me if you can
spare the time and I will send a link to download the apk.
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Without wishing to start a firestorm, what is the current consensus on
whether or not it is useful to use the Copy Protect setting when
publishing on the Market? What are the pros and cons of doing so?
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Hi,
Does anyone know how to set the size of the images in a Gallery view
from an xml file rather than setting in java using:
imageView.setLayoutParams(new Gallery.LayoutParams(120, 120));
I have tried inflating the imageView from an xml file (with
layout_height=120 etc.) in the adapter getView met
Hi,
I'm not an OpenGL expert but I suspect that the confusion may be that
you are using the fixed point vertex arrays (passing GL_FIXED to
glVertexPointer for instance) to set up your vertex co-ordinates. This
is probably a good thing as it should be faster to use fixed point
rather than floating
Reposting as somehow got lost last time ...
Hi,
I'm having a problem using the SlidingDrawer widget along with a
GLSurfaceView as the View that is 'underneath' the drawer (ie. when
the drawer opens it should cover the GLSurfaceView in the same way the
main applications drawer on the home screen
Hi,
I'm having a problem using the SlidingDrawer widget along with a
GLSurfaceView as the View that is 'underneath' the drawer (ie. when
the drawer opens it should cover the GLSurfaceView in the same way the
main applications drawer on the home screen covers the home screen).
What happens is tha
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