I'm working on a simple image manipulation app that requires opening
bitmaps at full resolution, which of course results in OutOfMemory
issues. I know that the short answer is to simply use less memory via
BitmapFactory's inSampleSize Option to downsample the bitmap, but for
this app I really would
Snippets pulled from Android source:
#1 - All the putExtra methods instantiate a new Bundle when the Intent
receives its first extra, to contain all extras going into it.
public Intent putExtra(String name, Bundle value) {
if (mExtras == null) {
mExtras = new Bundle();
}
mExtr
A screenshot will also help greatly if you can post one.
It sounds like you might be creating a Dialog instead of an Activity.
If you are creating an Activity, you may have somehow specified a non-
fullscreen theme for it in the manifest XML.
On Aug 10, 8:10 pm, "m...@daughtersoftiresias.org"
wr
On the line:
lv = (ListView) findViewById(R.id.list);
You are trying to get a handle on a ListView that does not exist in
the XML that you are showing.
On Aug 12, 1:34 pm, Warrior wrote:
> can anyone tell me whats wrong or suggest the best way to populate a
> ListView on runtime from one screen
Thanks Romain,
FYI the app in question relies heavily upon the gestures API that you
developed. Nice work! I'd be willing to help out with documentation if
help is needed in that area - it is a bit lacking at the moment,
especially with regard to multiple-stroke gesture recognition.
The workaround
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