When you drag, ACTION_MOVE actions are called over a specific interval
depending on the device (~20ms)... its possible that these are the
gaps you are seeing on the emulator.
On Sep 8, 7:47 am, Anoop Singh wrote:
> I am working on a drawing application. When I touch on screen
> primitive is drawi
zvczxc
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options,
By View im sure he meant
set ur base activity's view to that and handle onClick in ur activity.
then in onClick u can do startActivity to bring up the next activity.
On Sep 6, 2:07 pm, Appaholics wrote:
> If that is all our app does is move from A to B then just put a view with
> height and w
In your screen1.xml file, add android:layout_marginTop="5dp",
android:layout_marginBottom="5dp" .. etc for top, bottom, left and
right spacing. This is added as an attribute to ur Button tag.
so you can have somthing like
to have 5dp space on top of your button.
Try it =)
On Sep 5, 2:57 am, s
On Sep 5, 4:22 pm, TreKing wrote:
> On Mon, Sep 5, 2011 at 10:29 AM, ngbl wrote:
> > But I can't find the way of catch the intent of an activity when starts on
> > the launcher.
>
> There is no such thing, AFAIK. Apps of this nature are exploiting hacks or
> private APIs.
>
> --
Try
android:layout_marginRight="5dp" attribute in ur xml file to get
spacing on the right of the button.
So somthing lik
On Sep 5, 2:57 am, sam wrote:
> I got it fixed Ratheesh , i had a mistake in ma manifest file ..
>
> Can u please guide me how to set the space between the buttons ???
>
>
6 matches
Mail list logo