[android-developers] Re: No Internet Connection Sharing?

2008-12-29 Thread DSmith
No such solution exists because no such API yet exists in Android. Use tetherbot. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@goog

[android-developers] Re: what is the widget platform Android supportted?

2008-12-29 Thread DSmith
Widget APIs are not yet available to developers. Look for it in a future Android release. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-develo

[android-developers] Re: Compass for android (orientation in 3D space)

2008-12-29 Thread DSmith
The easiest way is to use SENSOR_ORIENTATION (http://code.google.com/ android/reference/android/hardware/ SensorManager.html#SENSOR_ORIENTATION). It does all the necessary calculations on the magnetometer and accelerometer values, throws in some low-pass filtering, and spits out azimuth, pitch, a

[android-developers] Re: Issue reagrding check out from SVN

2008-12-20 Thread DSmith
No point trying to run until you can compile. Kinda like trying to do origami with a tree - technically you've got the right ingredients, but they aren't in the right form yet. Why can't you compile? --~--~-~--~~~---~--~~ You received this message because you are

[android-developers] Re: OpenGL Hardware Acceleration in G1

2008-11-15 Thread DSmith
Android supports OpenGL ES, which is a subset of the OpenGL API. On Nov 14, 7:59 pm, Romain Guy <[EMAIL PROTECTED]> wrote: > Yes. :) > > On Fri, Nov 14, 2008 at 10:39 AM, razialx <[EMAIL PROTECTED]> wrote: > > > I have not been able to find anything definitive on this yet, despite > > searching.

[android-developers] Re: OpenGL

2008-11-07 Thread DSmith
This isn't the whole class, is it? You haven't implemented SurfaceHolder.Callback. I don't pretend to understand all the details behind setting up the OpenGL context (GLUT spoiled me early on), but the GLSurfaceView from the API Demo makes it a breeze. --~--~-~--~~~--

[android-developers] Re: OpenGL Basics

2008-11-03 Thread DSmith
If you just want to get some animation running quickly, don't worry about understanding GLSurfaceView: reuse it as is and concentrate on understanding the CubeRenderer class. You can even reuse most of that class, just rewrite the drawFrame method to draw what you want. D