No such solution exists because no such API yet exists in Android.
Use tetherbot.
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@goog
Widget APIs are not yet available to developers. Look for it in a
future Android release.
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-develo
The easiest way is to use SENSOR_ORIENTATION (http://code.google.com/
android/reference/android/hardware/
SensorManager.html#SENSOR_ORIENTATION). It does all the necessary
calculations on the magnetometer and accelerometer values, throws in
some low-pass filtering, and spits out azimuth, pitch, a
No point trying to run until you can compile. Kinda like trying to do
origami with a tree - technically you've got the right ingredients,
but they aren't in the right form yet.
Why can't you compile?
--~--~-~--~~~---~--~~
You received this message because you are
Android supports OpenGL ES, which is a subset of the OpenGL API.
On Nov 14, 7:59 pm, Romain Guy <[EMAIL PROTECTED]> wrote:
> Yes. :)
>
> On Fri, Nov 14, 2008 at 10:39 AM, razialx <[EMAIL PROTECTED]> wrote:
>
> > I have not been able to find anything definitive on this yet, despite
> > searching.
This isn't the whole class, is it? You haven't implemented
SurfaceHolder.Callback.
I don't pretend to understand all the details behind setting up the
OpenGL context (GLUT spoiled me early on), but the GLSurfaceView from
the API Demo makes it a breeze.
--~--~-~--~~~--
If you just want to get some animation running quickly, don't worry
about understanding GLSurfaceView: reuse it as is and concentrate on
understanding the CubeRenderer class. You can even reuse most of that
class, just rewrite the drawFrame method to draw what you want.
D
7 matches
Mail list logo