i need to implement onscrollchanged method in my class so that when scroll
is changing i will update seek bar position as per scroll value.
i implemented a customhorizontalview class with extends
HorizontalScrollView.
also created customhorizontalview in xml . but my problem is that how to
overri
onNewIntent() of MainActivity with launchMode 'singleTop' is called when
application is invoked using its registered URL scheme.
The order of call is :
onPause (app is entering in background)
onNewIntent (open url intent passed)
onResume (app is in foreground)
In onNewIntent(), how can one det
Cool!
Thanks to all. I'll let you know how it all comes out.
Cayce
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On Tuesday, November 19, 2013 5:40:23 PM UTC-5, TreKing wrote:
>
> Did you follow the instructions on this page?
> http://developer.android.com/google/play/billing/billing_testing.html
>
> We... no... missed that. I do see an item there saying (and I quote):
Cancelling completed test purchas
On Tue, Nov 19, 2013 at 2:46 PM, Cayce wrote:
> No matter what I do, though, I can't clear the data from the previous APK
> from the device. Even after performing a "Clear Data" in the app manager
> and uninstalling the previous APK, the fresh install will show the in-apps
> previously purchased
DropBox and TestFlight both offer pain free methods of installing an APK
onto non-local devices. Or, as Steve says, the alpha/beta feature in Play
Store is a nice system with the benefit that users will automatically get
updates when you upload them to the store.
On Tue, Nov 19, 2013 at 9:04 PM,
If the device is one that you have in the same physical location as your
development environment then you can just send it over via USB, bluetooth,
or LAN. Otherwise you might want to check into the alpha/beta distribution
feature in the Play Store.
On Nov 19, 2013 3:56 PM, "Cayce" wrote:
> I'm
I'm testing an APK in a Galaxy S4 and a Nexus 7. I've been loading the APK
by emailing it to the user account in the devices, but that's becoming
troublesome. Being relatively new to this particular environment, I'm
looking for direction on methods for loading an APK into a device, other
than t
I'm building a database driven app that offers 29 in-app downloads of
regional data. When I test the APK by selecting and test-purchasing a
region, it loads as it should in the app and shows in the downloaded
regions list. As I continue with development of the app, I eventually need
to reload a
I need to retrive the contacts from device, but i need the contacts from
ContactsList aplication.
I'm get que Contacts:
Cursor cursor = cr.query(ContactsContract.Contacts.CONTENT_URI, new
String[] { ContactsContract.Contacts._ID,
ContactsContract.Contacts.DISPLAY_NAME,
ContactsContract.Contact
So today our Trivial Drive app starts working.
However, we are seeing a number of errors.
First is when we make a purchase. The purchase succeeds but at the very
end it pops an error message saying signature verification error.
Then when we reload the app it gets signature verification error t
This morning I republish the APK again and wait. And today it works
finally.
So everything was right.
On Tuesday, November 19, 2013 12:18:36 AM UTC-5, greno wrote:
>
> So now I look on testers phone and their are two Google Accounts
>
> First account is his previous primary non-gmail account (n
Hi!
While reading the documentation for the new DocumentsProvider facility
introduced in 4.4, I noticed that you can apparently declare an
intent-filter inside a provider.
Unfortunately the documentation for AndroidManifest.xml says otherwise
(http://developer.android.com/guide/topics/manife
First you avoid the force close by doing the following.
Register the broadcast on Resume
Unregister the same onPause
and seconldy, let's say, if you get a force close, your app will try to
register in the onResume method and that will solve your problem.
On Sat, Nov 16, 2013 at 4:27 PM, Sath
Hi all,
since a few weeks, I (me and some other developers) am unable to check the
achievements and leaderboards pages of my application in the Google Play
Developer console. Every try fails with an '*Unexpected Error. Please try
again later*', whereas from my game they can be checked without a
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