n.
/Monk
*From:*Christian König [mailto:ckoenig.leichtzumer...@gmail.com]
*Sent:* 2018年4月18日16:36
*To:* Liu, Monk ; Koenig, Christian
; Deng, Emily
*Cc:* amd-gfx@lists.freedesktop.org
*Subject:* Re: force app kill patch
See that in “sched_entity_fini”, we only call
dma_fence_put(entit
riggers memory leak and more critical
the double put fence cause NULL pointer access
/Monk
From: Liu, Monk
Sent: 2018年4月18日 15:11
To: Koenig, Christian
<mailto:christian.koe...@amd.com>; Deng, Emily
<mailto:emily.d...@amd.com>
Cc: amd-gfx@lists.freedesktop.org<mailto:amd-gfx
e put fence cause NULL pointer access
/Monk
*From:*Liu, Monk
*Sent:* 2018年4月18日15:11
*To:* Koenig, Christian ; Deng, Emily
*Cc:* amd-gfx@lists.freedesktop.org
*Subject:* force app kill patch
Hi Christian & Emily
I think the v4 fix for “fix force app kill hang”is still not good enough:
Firs
年4月18日 15:11
To: Koenig, Christian ; Deng, Emily
Cc: amd-gfx@lists.freedesktop.org
Subject: force app kill patch
Hi Christian & Emily
I think the v4 fix for “fix force app kill hang” is still not good enough:
First:
See that in “sched_entity_fini”, we only call
dma_fence_put(entity->las
Hi Christian & Emily
I think the v4 fix for "fix force app kill hang" is still not good enough:
First:
See that in "sched_entity_fini", we only call
dma_fence_put(entity->last_scheduled" under the condition of "If
(entity->fini_status)", so
This way there is memory leak for the case of "entity