It would be really nice to have support for the automatic
extension-less fullscreen game scenario. Maybe you don't have to solve
everything in the first implementation...
So a friendly ping here!
Regards
//Ernst
Den tis 24 apr. 2018 kl 23:58 skrev Daniel Vetter :
>
> On Tue, Apr 24, 2018 at 4:28
On Tue, Apr 24, 2018 at 4:28 PM, Harry Wentland wrote:
>
>
> On 2018-04-24 08:09 AM, Daniel Vetter wrote:
>> On Mon, Apr 23, 2018 at 02:19:44PM -0700, Manasi Navare wrote:
>>> On Mon, Apr 23, 2018 at 10:40:06AM -0400, Harry Wentland wrote:
On 2018-04-20 04:32 PM, Manasi Navare wrote:
> On
On 2018-04-24 08:09 AM, Daniel Vetter wrote:
> On Mon, Apr 23, 2018 at 02:19:44PM -0700, Manasi Navare wrote:
>> On Mon, Apr 23, 2018 at 10:40:06AM -0400, Harry Wentland wrote:
>>> On 2018-04-20 04:32 PM, Manasi Navare wrote:
On Wed, Apr 18, 2018 at 09:39:02AM +0200, Daniel Vetter wrote:
>>>
> From: Daniel Vetter [mailto:daniel.vet...@ffwll.ch] On Behalf Of Daniel Vetter
> Sent: Tuesday, April 24, 2018 08:10
> On Mon, Apr 23, 2018 at 02:19:44PM -0700, Manasi Navare wrote:
> > On Mon, Apr 23, 2018 at 10:40:06AM -0400, Harry Wentland wrote:
> > > On 2018-04-20 04:32 PM, Manasi Navare wro
On Mon, Apr 23, 2018 at 02:19:44PM -0700, Manasi Navare wrote:
> On Mon, Apr 23, 2018 at 10:40:06AM -0400, Harry Wentland wrote:
> > On 2018-04-20 04:32 PM, Manasi Navare wrote:
> > > On Wed, Apr 18, 2018 at 09:39:02AM +0200, Daniel Vetter wrote:
> > >> On Wed, Apr 18, 2018 at 5:58 AM, Keith Packar
On Mon, Apr 23, 2018 at 10:40:06AM -0400, Harry Wentland wrote:
> On 2018-04-20 04:32 PM, Manasi Navare wrote:
> > On Wed, Apr 18, 2018 at 09:39:02AM +0200, Daniel Vetter wrote:
> >> On Wed, Apr 18, 2018 at 5:58 AM, Keith Packard wrote:
> >>> Michel Dänzer writes:
> Time-based presentation s
On 2018-04-20 04:32 PM, Manasi Navare wrote:
> On Wed, Apr 18, 2018 at 09:39:02AM +0200, Daniel Vetter wrote:
>> On Wed, Apr 18, 2018 at 5:58 AM, Keith Packard wrote:
>>> Michel Dänzer writes:
Time-based presentation seems to be the right approach for preventing
micro-stutter in games a
Hi,
On 20 April 2018 at 21:32, Manasi Navare wrote:
> On Wed, Apr 18, 2018 at 09:39:02AM +0200, Daniel Vetter wrote:
>> On Wed, Apr 18, 2018 at 5:58 AM, Keith Packard wrote:
>> > I'd also encourage using a single unit for all of these values,
>> > preferably nanoseconds. Absolute times should al
On Wed, Apr 18, 2018 at 09:39:02AM +0200, Daniel Vetter wrote:
> On Wed, Apr 18, 2018 at 5:58 AM, Keith Packard wrote:
> > Michel Dänzer writes:
> >> Time-based presentation seems to be the right approach for preventing
> >> micro-stutter in games as well, Croteam developers have been researching
On Wed, Apr 18, 2018 at 5:58 AM, Keith Packard wrote:
> Michel Dänzer writes:
>> Time-based presentation seems to be the right approach for preventing
>> micro-stutter in games as well, Croteam developers have been researching
>> this.
>
> Both the Vulkan GOOGLE_display_timing extension and X11 P
Michel Dänzer writes:
> Time-based presentation seems to be the right approach for preventing
> micro-stutter in games as well, Croteam developers have been researching
> this.
Both the Vulkan GOOGLE_display_timing extension and X11 Present
extension offer the ability to specify the desired disp
On 2018-04-12 05:38 PM, Stéphane Marchesin wrote:
> On Tue, Apr 10, 2018 at 12:37 AM, Michel Dänzer wrote:
>> On 2018-04-10 08:45 AM, Christian König wrote:
>>> Am 09.04.2018 um 23:45 schrieb Manasi Navare:
Thanks for initiating the discussion. Find my comments below:
On Mon, Apr 09, 201
On 2018-04-13 12:04 PM, Daniel Vetter wrote:
> On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
>> Adding dri-devel, which I should've included from the start.
>
> Top posting, because I'm lazy and was out sick ...
>
> Few observations:
> - Stéphane has a great point which seems to
On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
> Adding dri-devel, which I should've included from the start.
Top posting, because I'm lazy and was out sick ...
Few observations:
- Stéphane has a great point which seems to have been ignored thus far.
- Where's the VK extension fo
On Tue, Apr 10, 2018 at 12:37 AM, Michel Dänzer wrote:
> On 2018-04-10 08:45 AM, Christian König wrote:
>> Am 09.04.2018 um 23:45 schrieb Manasi Navare:
>>> Thanks for initiating the discussion. Find my comments below:
>>> On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
On 201
On 2018-04-12 07:39 AM, Nicolai Hähnle wrote:
> On 12.04.2018 01:30, Cyr, Aric wrote:
>>> At least with VDPAU, video players are already explicitly specifying the
>>> target presentation time, so no changes should be required at that
>>> level. Don't know about other video APIs.
>>>
>>> The X11 Pre
On 2018-04-12 01:39 PM, Nicolai Hähnle wrote:
> On 12.04.2018 01:30, Cyr, Aric wrote:
>>> At least with VDPAU, video players are already explicitly specifying the
>>> target presentation time, so no changes should be required at that
>>> level. Don't know about other video APIs.
>>>
>>> The X11 Pre
On 12.04.2018 01:30, Cyr, Aric wrote:
At least with VDPAU, video players are already explicitly specifying the
target presentation time, so no changes should be required at that
level. Don't know about other video APIs.
The X11 Present extension protocol is also prepared for specifying the
targe
On 2018-04-12 01:30 AM, Cyr, Aric wrote:
>> From: Michel Dänzer [mailto:mic...@daenzer.net]
>> Sent: Wednesday, April 11, 2018 05:50
>> On 2018-04-11 08:57 AM, Nicolai Hähnle wrote:
>>> On 10.04.2018 23:45, Cyr, Aric wrote:
How does it work fine today given that all kernel seems to know is
>>>
> From: Michel Dänzer [mailto:mic...@daenzer.net]
> Sent: Wednesday, April 11, 2018 05:50
> On 2018-04-11 08:57 AM, Nicolai Hähnle wrote:
> > On 10.04.2018 23:45, Cyr, Aric wrote:
> >> How does it work fine today given that all kernel seems to know is
> >> 'current' or 'current+1' vsyncs.
> >> Pres
On 2018-04-10 06:26 PM, Cyr, Aric wrote:> > My guess is they prefer to
“do nothing” and let driver/HW manage it,
> otherwise you exempt all existing games from supporting adaptive sync
> without a rewrite or update.
Nobody is saying adaptive sync should only work with explicit target
presentation t
On 2018-04-10 07:25 PM, Cyr, Aric wrote:
>> From: Michel Dänzer [mailto:mic...@daenzer.net]
>> On 2018-04-10 07:13 PM, Cyr, Aric wrote:
From: Michel Dänzer [mailto:mic...@daenzer.net]
On 2018-04-10 06:26 PM, Cyr, Aric wrote:
> From: Koenig, Christian Sent: Tuesday, April 10, 2018 11:4
On 2018-04-11 08:57 AM, Nicolai Hähnle wrote:
> On 10.04.2018 23:45, Cyr, Aric wrote:
> For video games we have a similar situation where a frame is
> rendered
> for a certain world time and in the ideal case we would actually
> display the frame at this world time.
On 10.04.2018 23:45, Cyr, Aric wrote:
For video games we have a similar situation where a frame is rendered
for a certain world time and in the ideal case we would actually
display the frame at this world time.
That seems like it would be a poorly written game that flips like
that, unless they
Cyr, Aric ; Koo,
> Anthony
> Subject: Re: RFC for a render API to support adaptive sync and VRR
>
> On Tue, Apr 10, 2018 at 11:03:02AM -0400, Harry Wentland wrote:
> > Adding Anthony and Aric who've been working on Freesync with DC on other
> > OSes for a while.
> >
> From: Haehnle, Nicolai
> Sent: Tuesday, April 10, 2018 13:48
> On 10.04.2018 19:25, Cyr, Aric wrote:
> >> -Original Message-
> >> From: Michel Dänzer [mailto:mic...@daenzer.net]
> >> Sent: Tuesday, April 10, 2018 13:16
> >>
> >> On 2018-04-10 07:13 PM, Cyr, Aric wrote:
> -Origina
On Tue, Apr 10, 2018 at 11:03:02AM -0400, Harry Wentland wrote:
> Adding Anthony and Aric who've been working on Freesync with DC on other OSes
> for a while.
>
> On 2018-04-09 05:45 PM, Manasi Navare wrote:
> > Thanks for initiating the discussion. Find my comments below:
> >
> > On Mon, Apr 09
On 2018-04-10 07:44 AM, Chris Wilson wrote:
> Quoting Christian König (2018-04-10 07:45:04)
>> Am 09.04.2018 um 23:45 schrieb Manasi Navare:
>>> Properties that you mentioned above that the UMD can set before kernel can
>>> enable VRR functionality
>>> *bool vrr_enable or vrr_compatible
>>> target
On 2018-04-10 01:52 PM, Harry Wentland wrote:
> On 2018-04-10 12:37 PM, Nicolai Hähnle wrote:
>> On 10.04.2018 18:26, Cyr, Aric wrote:
>>> That presentation time doesn’t need to come to kernel as such and actually
>>> is fine as-is completely decoupled from adaptive sync. As long as the
>>> vide
On 2018-04-10 12:37 PM, Nicolai Hähnle wrote:
> On 10.04.2018 18:26, Cyr, Aric wrote:
>> That presentation time doesn’t need to come to kernel as such and actually
>> is fine as-is completely decoupled from adaptive sync. As long as the video
>> player provides the new target_frame_duration_ns o
On 10.04.2018 19:25, Cyr, Aric wrote:
-Original Message-
From: Michel Dänzer [mailto:mic...@daenzer.net]
Sent: Tuesday, April 10, 2018 13:16
On 2018-04-10 07:13 PM, Cyr, Aric wrote:
-Original Message-
From: Michel Dänzer [mailto:mic...@daenzer.net]
Sent: Tuesday, April 10, 2018
> -Original Message-
> From: Michel Dänzer [mailto:mic...@daenzer.net]
> Sent: Tuesday, April 10, 2018 13:16
>
> On 2018-04-10 07:13 PM, Cyr, Aric wrote:
> >> -Original Message-
> >> From: Michel Dänzer [mailto:mic...@daenzer.net]
> >> Sent: Tuesday, April 10, 2018 13:06
> >> On 20
On 2018-04-10 07:13 PM, Cyr, Aric wrote:
>> -Original Message-
>> From: Michel Dänzer [mailto:mic...@daenzer.net]
>> Sent: Tuesday, April 10, 2018 13:06
>> On 2018-04-10 06:26 PM, Cyr, Aric wrote:
>>> From: Koenig, Christian Sent: Tuesday, April 10, 2018 11:43
>>>
For video games we ha
On 2018-04-10 05:35 PM, Cyr, Aric wrote:
>> On 2018-04-10 03:37 AM, Michel Dänzer wrote:
>>> On 2018-04-10 08:45 AM, Christian König wrote:
Am 09.04.2018 um 23:45 schrieb Manasi Navare:
> Thanks for initiating the discussion. Find my comments
> below: On Mon, Apr 09, 2018 at 04:00:21PM
> -Original Message-
> From: Michel Dänzer [mailto:mic...@daenzer.net]
> Sent: Tuesday, April 10, 2018 13:06
> On 2018-04-10 06:26 PM, Cyr, Aric wrote:
> > From: Koenig, Christian Sent: Tuesday, April 10, 2018 11:43
> >
> >> For video games we have a similar situation where a frame is rende
On 2018-04-10 06:26 PM, Cyr, Aric wrote:
> From: Koenig, Christian Sent: Tuesday, April 10, 2018 11:43
>
>> For video games we have a similar situation where a frame is rendered
>> for a certain world time and in the ideal case we would actually
>> display the frame at this world time.
>
> That s
On 10.04.2018 18:26, Cyr, Aric wrote:
That presentation time doesn’t need to come to kernel as such and
actually is fine as-is completely decoupled from adaptive sync. As long
as the video player provides the new target_frame_duration_ns on the
flip, then the driver/HW will target the correct
t;;
amd-gfx mailing list
<mailto:amd-gfx@lists.freedesktop.org>;
Deucher, Alexander
<mailto:alexander.deuc...@amd.com>; Cyr, Aric
<mailto:aric@amd.com>; Koo, Anthony
<mailto:anthony@amd.com>
Subject: Re: RFC for a render API to support adaptive sync and VRR
On
; Cyr, Aric ; Koo,
Anthony
Subject: Re: RFC for a render API to support adaptive sync and VRR
On 2018-04-10 03:37 AM, Michel Dänzer wrote:
On 2018-04-10 08:45 AM, Christian König wrote:
Am 09.04.2018 um 23:45 schrieb Manasi Navare:
Thanks for initiating the discussion. Find my comments below
r, Alexander ; Cyr, Aric ;
> Koo, Anthony
> Subject: Re: RFC for a render API to support adaptive sync and VRR
>
> On 2018-04-10 03:37 AM, Michel Dänzer wrote:
> > On 2018-04-10 08:45 AM, Christian König wrote:
> >> Am 09.04.2018 um 23:45 schrieb Manasi Navare:
> &
Am 10.04.2018 um 17:08 schrieb Harry Wentland:
On 2018-04-10 03:37 AM, Michel Dänzer wrote:
On 2018-04-10 08:45 AM, Christian König wrote:
Am 09.04.2018 um 23:45 schrieb Manasi Navare:
Thanks for initiating the discussion. Find my comments below:
On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry
On 2018-04-10 03:37 AM, Michel Dänzer wrote:
> On 2018-04-10 08:45 AM, Christian König wrote:
>> Am 09.04.2018 um 23:45 schrieb Manasi Navare:
>>> Thanks for initiating the discussion. Find my comments below:
>>> On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
On 2018-04-09 03:
Adding Anthony and Aric who've been working on Freesync with DC on other OSes
for a while.
On 2018-04-09 05:45 PM, Manasi Navare wrote:
> Thanks for initiating the discussion. Find my comments below:
>
> On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
>> Adding dri-devel, which I
On 2018-04-10 08:45 AM, Christian König wrote:
> Am 09.04.2018 um 23:45 schrieb Manasi Navare:
>> Thanks for initiating the discussion. Find my comments below:
>> On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
>>> On 2018-04-09 03:56 PM, Harry Wentland wrote:
=== A DRM re
Am 09.04.2018 um 23:45 schrieb Manasi Navare:
Thanks for initiating the discussion. Find my comments below:
On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
Adding dri-devel, which I should've included from the start.
On 2018-04-09 03:56 PM, Harry Wentland wrote:
=== What is ad
Thanks for initiating the discussion. Find my comments below:
On Mon, Apr 09, 2018 at 04:00:21PM -0400, Harry Wentland wrote:
> Adding dri-devel, which I should've included from the start.
>
> On 2018-04-09 03:56 PM, Harry Wentland wrote:
> > === What is adaptive sync and VRR? ===
> >
> > Adapti
Adding dri-devel, which I should've included from the start.
On 2018-04-09 03:56 PM, Harry Wentland wrote:
> === What is adaptive sync and VRR? ===
>
> Adaptive sync has been part of the DisplayPort spec for a while now and
> allows graphics adapters to drive displays with varying frame timings.
=== What is adaptive sync and VRR? ===
Adaptive sync has been part of the DisplayPort spec for a while now and allows
graphics adapters to drive displays with varying frame timings. VRR (variable
refresh rate) is essentially the same, but defined for HDMI.
=== Why allow variable frame timings
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