Hi Christophe,
On 12/2/22 00:11, Christophe Leroy wrote:
Hi Ash,
Le 11/02/2022 à 12:29, Michael Ellerman a écrit :
Ash Logan writes:
- Like the Wii before it, the Wii U has a small amount of RAM at address
zero, a gap, then a large amount of RAM at a higher address. Instead of
the "map every
Thanks for your response!
On 11/2/22 22:29, Michael Ellerman wrote:
Ash Logan writes:
Hello,
Hi Ash,
I can't really answer all your questions, but I can chime in on one or
two things ...
- Right now I've made a new platform (like ps3) rather than joining the
GameCube and Wii in embedded6x
Hi Ash,
Le 11/02/2022 à 12:29, Michael Ellerman a écrit :
> Ash Logan writes:
>> - Like the Wii before it, the Wii U has a small amount of RAM at address
>> zero, a gap, then a large amount of RAM at a higher address. Instead of
>> the "map everything and reserve the gap" approach of the Wii, we
Ash Logan writes:
> Hello,
Hi Ash,
I can't really answer all your questions, but I can chime in on one or
two things ...
> - Right now I've made a new platform (like ps3) rather than joining the
> GameCube and Wii in embedded6xx, since that is marked as BROKEN_ON_SMP.
> The Wii U is a 3-core sy
Hello,
I'm the lead dev on a downstream kernel with support for the Wii U[1],
Nintendo's previous-gen game console. You might have seen Emmanuel
submitting some of the more self-contained
drivers recently[2][3]. I've gotten to the point where I'd like to look
at upstreaming the platform. Since we