Am 19.11.19 um 17:45 schrieb Felix Kuehling:
On 2019-11-19 11:37, Alex Sierra wrote:
Only for the debugger use case.
[why]
Avoid endless translation retries, after an invalid address access has
been issued to the GPU. Instead, the trap handler is forced to enter by
generating a no-retry-fault.
On 2019-11-19 11:37, Alex Sierra wrote:
Only for the debugger use case.
[why]
Avoid endless translation retries, after an invalid address access has
been issued to the GPU. Instead, the trap handler is forced to enter by
generating a no-retry-fault.
A s_trap instruction is inserted in the debugg
Only for the debugger use case.
[why]
Avoid endless translation retries, after an invalid address access has
been issued to the GPU. Instead, the trap handler is forced to enter by
generating a no-retry-fault.
A s_trap instruction is inserted in the debugger case to let the wave to
enter trap hand
On 2019-11-18 17:24, Alex Sierra wrote:
Only for the debugger use case.
[why]
Avoid endless translation retries, after an invalid address access has
been issued to the GPU. Instead, the trap handler is forced to enter by
generating a no-retry-fault.
A s_trap instruction is inserted in the debugg
Only for the debugger use case.
[why]
Avoid endless translation retries, after an invalid address access has
been issued to the GPU. Instead, the trap handler is forced to enter by
generating a no-retry-fault.
A s_trap instruction is inserted in the debugger case to let the wave to
enter trap hand