Re: [PATCH] drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp

2017-07-24 Thread Alex Deucher
On Wed, Jul 19, 2017 at 4:45 AM, Takashi Iwai wrote: > On Tue, 18 Jul 2017 22:53:48 +0200, > Michel D4nzer wrote: >> >> On 18/07/17 11:20 AM, Takashi Iwai wrote: >> > From: Egbert Eich >> > >> > The radeon driver reduces the framebuffer resolution to 8bpp if a >> > device with less than 32MB VRAM

Re: [PATCH] drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp

2017-07-19 Thread Takashi Iwai
On Tue, 18 Jul 2017 22:53:48 +0200, Michel D4nzer wrote: > > On 18/07/17 11:20 AM, Takashi Iwai wrote: > > From: Egbert Eich > > > > The radeon driver reduces the framebuffer resolution to 8bpp if a > > device with less than 32MB VRAM is found. This causes the framebuffer > > to run in 8 bit pal

Re: [PATCH] drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp

2017-07-18 Thread Michel Dänzer
On 18/07/17 11:20 AM, Takashi Iwai wrote: From: Egbert Eich The radeon driver reduces the framebuffer resolution to 8bpp if a device with less than 32MB VRAM is found. This causes the framebuffer to run in 8 bit paletted mode. For a text console this is not an issue as 256 different colors is

[PATCH] drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp

2017-07-18 Thread Takashi Iwai
From: Egbert Eich The radeon driver reduces the framebuffer resolution to 8bpp if a device with less than 32MB VRAM is found. This causes the framebuffer to run in 8 bit paletted mode. For a text console this is not an issue as 256 different colors is more than one gets on a VGA text console.