Re: [PATCH 2/2] drm/amd/powerplay: fix issue power containment not enabled on Tonga.

2016-09-05 Thread Flora Cui
the series is Acked-by: Flora Cui On Mon, Sep 05, 2016 at 06:37:15PM +0800, Rex Zhu wrote: > Change-Id: I309d71fe5ca726f620a29425536d0824bd8f2e08 > Signed-off-by: Rex Zhu > --- > drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c | 3 --- > 1 file changed, 3 deletions(-) > > diff --git a/dr

amd-gfx@lists.freedesktop.org

2016-09-05 Thread Liu, Monk
Yeah, CPC cannot use constant engine. BR Monk -Original Message- From: Marek Olšák [mailto:mar...@gmail.com] Sent: Tuesday, September 06, 2016 3:13 AM To: Deucher, Alexander Cc: Christian König ; Liu, Monk ; amd-gfx@lists.freedesktop.org Subject: Re: [PATCH 2/4] drm/amdgpu:new method t

Re: [PATCH v2 00/15] drm/amdgpu/si: Make SI DPM workable

2016-09-05 Thread Huang Rui
On Tue, Sep 06, 2016 at 03:31:46AM +0800, Marek Olšák wrote: > Hi Rui, > > Do you have Tahiti LE in the office? It might be worth testing it to > see if it works. There were some issues with it in the past. > I used Tahiti XT [Device ID 6798], do you know the device id of Tahiti LE? Thanks, Rui

Re: [PATCH v2 00/15] drm/amdgpu/si: Make SI DPM workable

2016-09-05 Thread Marek Olšák
Hi Rui, Do you have Tahiti LE in the office? It might be worth testing it to see if it works. There were some issues with it in the past. Marek On Wed, Aug 31, 2016 at 7:23 AM, Huang Rui wrote: > Hi all, > > These patchest resolve the DPM issues of SI. > SI DPM doesn't work since it implemented

amd-gfx@lists.freedesktop.org

2016-09-05 Thread Marek Olšák
On Mon, Aug 29, 2016 at 3:37 PM, Deucher, Alexander wrote: >> -Original Message- >> From: amd-gfx [mailto:amd-gfx-boun...@lists.freedesktop.org] On Behalf >> Of Christian König >> Sent: Monday, August 29, 2016 4:25 AM >> To: Liu, Monk; amd-gfx@lists.freedesktop.org >> Subject: Re: [PATCH 2

[PATCH 2/2] drm/amd/powerplay: fix issue power containment not enabled on Tonga.

2016-09-05 Thread Rex Zhu
Change-Id: I309d71fe5ca726f620a29425536d0824bd8f2e08 Signed-off-by: Rex Zhu --- drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c b/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.

[PATCH 2/2] drm/amd/powerplay: fix issue power containment not enabled on Tonga.

2016-09-05 Thread Rex Zhu
Change-Id: I309d71fe5ca726f620a29425536d0824bd8f2e08 Signed-off-by: Rex Zhu --- drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c b/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.

[PATCH 2/2] drm/amd/powerplay: fix issue power containment not enabled on Tonga.

2016-09-05 Thread Rex Zhu
Change-Id: I309d71fe5ca726f620a29425536d0824bd8f2e08 Signed-off-by: Rex Zhu --- drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c b/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.

Re: [PATCH 4/4] amdkfd: Fix possible dangling ptr in kfd_dbgmgr_destroy()

2016-09-05 Thread Oded Gabbay
On Sat, Sep 3, 2016 at 5:49 AM, Edward O'Callaghan wrote: > Signed-off-by: Edward O'Callaghan > --- > drivers/gpu/drm/amd/amdkfd/kfd_dbgmgr.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_dbgmgr.c > b/drivers/gpu/drm/amd/amdkfd/kfd_dbgmgr.c > index 56d6

Re: [PATCH 3/4] amdkfd: Add some missing memset zero'ing in queue init func

2016-09-05 Thread Oded Gabbay
On Sat, Sep 3, 2016 at 5:49 AM, Edward O'Callaghan wrote: > Signed-off-by: Edward O'Callaghan > --- > drivers/gpu/drm/amd/amdkfd/kfd_kernel_queue.c | 5 - > 1 file changed, 4 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_kernel_queue.c > b/drivers/gpu/drm/amd/

Re: [PATCH 1/4] amdkfd: Tidy up kfd_generate_gpu_id() uint64_t bitshift unpack

2016-09-05 Thread Oded Gabbay
On Sat, Sep 3, 2016 at 5:49 AM, Edward O'Callaghan wrote: > Dereference the one time and unpack the lower and upper 32bit > portions with the proper kernel helper macros. > > Signed-off-by: Edward O'Callaghan > --- > drivers/gpu/drm/amd/amdkfd/kfd_topology.c | 8 +--- > 1 file changed, 5 ins

[PATCH 2/2] drm/amd/powerplay: fix issue power containment not enabled on Tonga.

2016-09-05 Thread Rex Zhu
Change-Id: I309d71fe5ca726f620a29425536d0824bd8f2e08 Signed-off-by: Rex Zhu --- drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.c b/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_powertune.

[PATCH 1/2] drm/amd/powerplay: enable/disable auto thermal throttle for tonga.

2016-09-05 Thread Rex Zhu
Change-Id: I078ec1e89afaa13a072a67b0010d2903b12f446d Signed-off-by: Rex Zhu --- drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c | 85 +++ 1 file changed, 85 insertions(+) diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c b/drivers/gpu/drm/amd/powerplay/hwmgr/t

Re: [PATCH] drm/amdgpu:implement CONTEXT_CONTROL (v3)

2016-09-05 Thread Christian König
Am 05.09.2016 um 06:09 schrieb Liu, Monk: Okay, just put it simple The approach my patch provided is absolutely correct, and I'm pretty sure of it, otherwise our close OGL UMD & windows d3d game already crashed for million times. Well that it works and doesn't crash of hand doesn't mean that

Re: [PATCH 2/2] drm/radeon: handle runtime pm in fbcon (v2)

2016-09-05 Thread Michel Dänzer
On 03/09/16 02:07 PM, Edward O'Callaghan wrote: > On 09/03/2016 01:18 AM, Alex Deucher wrote: >> Ported from nouveau. >> >> v2: re-enable runtime autosuspend in the error case >> >> Signed-off-by: Alex Deucher [...] >> @@ -47,8 +48,35 @@ struct radeon_fbdev { >> struct radeon_device *rdev;

[PATCH] drm: modify drm_global_item_ref to avoid two times of writing ref->object

2016-09-05 Thread Huang Rui
In previous drm_global_item_ref, there are two times of writing ref->object if item->refcount is 0. So this patch does a minor update to put alloc and init ref firstly, and then to modify the item of glob array. Use "else" to avoid two times of writing ref->object. It can make the code logic more c