Okay, just put it simple
The approach my patch provided is absolutely correct, and I'm pretty sure of
it, otherwise our close OGL UMD & windows d3d game already crashed for million
times.
First of all: Move CONTEXT_CONTROL into RB is a must and the correct thing, and
this is not a questionable
Ping again.
If no one can give a proposal of a better solution, I'll use my way and push
the patch.
Repeat again: original design is incorrect (DE preamble part is not covered by
Preamble_flag at all), besides it doesn't support virtualization.
If anybody reject patches, please give a proposal
Am 04.09.2016 um 04:36 schrieb Edward O'Callaghan:
Save a few clocks by replacing calls to kmalloc followed by memcpy
with a single call to kmemdup.
Signed-off-by: Edward O'Callaghan
Reviewed-by: Christian König .
---
drivers/gpu/drm/amd/powerplay/amd_powerplay.c | 9 +++--
1 file ch