Thank you. Though I can't seem to find an issue tracker for the module. I'm
not even sure where I originally got it.
On Wed, Nov 28, 2012 at 3:27 PM, Ben Noordhuis wrote:
> On Thu, Nov 29, 2012 at 12:20 AM, P. W. Croft wrote:
> > I found the issue!
> >
> > The o
I found the issue!
The outgoingFrameQueue doesn't clear itself. So, the array just increases
indefinitely. I clear it after my send, and no memory leak!
On Wed, Nov 28, 2012 at 3:03 PM, P. W. Croft wrote:
> What do you know about the following socket array?
>
> *outgoingFrameQue
What do you know about the following socket array?
*outgoingFrameQueue*
On Wed, Nov 28, 2012 at 1:25 PM, mscdex wrote:
> On Nov 28, 4:16 pm, "P. W. Croft" wrote:
> > Let's call it send(), instead of sendUTF() -- it has the same result.
>
> Report it on the modu
Let's call it send(), instead of sendUTF() -- it has the same result.
On Wed, Nov 28, 2012 at 12:47 PM, mscdex wrote:
> On Nov 28, 2:40 pm, Phil wrote:
> > What about *sendUTF* could be causing a memory leak in my game loop? Any
> > help would be appreciated!
>
> Maybe it's just me, but it see