Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-27 Thread Elliott Hird
On 27 Nov 2008, at 19:02, Alexander Smith wrote: I know a large number of people who refuse to run Mono for philosophical reasons (although I'm not one of them). More to the point, there's no version of it available for Mac OS X, as far as I know. there is. However, I support Wooble's idea to

RE: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-27 Thread Alexander Smith
comex wrote: > On Wed, Nov 26, 2008 at 11:31 AM, Elliott Hird > <[EMAIL PROTECTED]> wrote: > > On 26 Nov 2008, at 16:30, Roger Hicks wrote: > >> I can in my preferred language of choice. > > VB.Net, right? Does "everywhere" include "non-Windows systems"? > mono I know a large number of people who r

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Elliott Hird
On 26 Nov 2008, at 20:55, Jamie Dallaire wrote: Yep. Sorry what I said wasn't super clear. Don't construe that to mean I think everyone here boycotts Windows. Probably some do, but really I meant that it's unlikely to be EVERYONE's main working environment. I only recently semi-weaned off x

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Jamie Dallaire
On Wed, Nov 26, 2008 at 3:36 PM, Ed Murphy <[EMAIL PROTECTED]> wrote: > Billy Pilgrim wrote: > > > Heh it definitely should. I'm on linux here and just can't imagine that > > all these nomic players are running xp/vista... > > I process e-mail from XP, but my server runs Linux (Red Hat 9, because

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Ed Murphy
Billy Pilgrim wrote: > Heh it definitely should. I'm on linux here and just can't imagine that > all these nomic players are running xp/vista... I process e-mail from XP, but my server runs Linux (Red Hat 9, because it was pre-installed and I dare not risk breaking it).

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread comex
On Wed, Nov 26, 2008 at 1:37 PM, Jamie Dallaire <[EMAIL PROTECTED]> wrote: > since how my program > interacts with Kerim's program won't have any impact on whether or not > Kerim's program chooses to cooperate with root's, Allow each script to know the name of the author of the other! Would be so

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Jamie Dallaire
I agree entirely. My initial proposal was to score according to totals, not to win differentials, though I may not have expressed that clearly. i.e. it's better to cooperate and get minorly exploited than to get locked into a cycle of retaliation where hardly anyone gets any points in the entire m

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Jamie Dallaire
On Wed, Nov 26, 2008 at 1:15 PM, Kerim Aydin <[EMAIL PROTECTED]> wrote: > > On Wed, 26 Nov 2008, comex wrote: > > On Wed, Nov 26, 2008 at 12:42 PM, Charles Reiss <[EMAIL PROTECTED]> > wrote: > >> I would prefer the source be available for a post-mortem. For source > >> submissions, probably the be

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Kerim Aydin
On Wed, 26 Nov 2008, comex wrote: > On Wed, Nov 26, 2008 at 12:42 PM, Charles Reiss <[EMAIL PROTECTED]> wrote: >> I would prefer the source be available for a post-mortem. For source >> submissions, probably the best scheme would be for people to send the >> source to a discreet contestmaster. > >

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread comex
On Wed, Nov 26, 2008 at 12:42 PM, Charles Reiss <[EMAIL PROTECTED]> wrote: > I would prefer the source be available for a post-mortem. For source > submissions, probably the best scheme would be for people to send the > source to a discreet contestmaster. Concur. A dishonest contestmaster could j

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Kerim Aydin
While we're debating executables for this, I thought I'd raise another issue: scoring. One of the features of "cooperation" experiments is that, rationally, how well your opponent does shouldn't affect you. For example, if your opponent offers you $1 and keeps $19, the point of the game is tha

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Charles Reiss
On Wed, Nov 26, 2008 at 09:15, Elliott Hird <[EMAIL PROTECTED]> wrote: > On 26 Nov 2008, at 17:05, Roger Hicks wrote: > >> I believe that Mono is the .NET library ported to unix based systems. >> I could be wrong however. > > Yes, but you can't use a Windows binary. And revealing source would damag

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Roger Hicks
On Wed, Nov 26, 2008 at 10:15, Elliott Hird <[EMAIL PROTECTED]> wrote: > On 26 Nov 2008, at 17:05, Roger Hicks wrote: > >> I believe that Mono is the .NET library ported to unix based systems. >> I could be wrong however. > > Yes, but you can't use a Windows binary. And revealing source would damag

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Kerim Aydin
On Wed, 26 Nov 2008, Elliott Hird wrote: > On 26 Nov 2008, at 16:26, Jamie Dallaire wrote: > >> So, I was wrong in my assumption, then, that you could compile a program >> written in essentially any language into some sort of executable file that >> could be run anywhere? > > llvm, java, etc...

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Geoffrey Spear
On Wed, Nov 26, 2008 at 12:15 PM, Elliott Hird <[EMAIL PROTECTED]> wrote: > Yes, but you can't use a Windows binary. And revealing source would damage > the contest, if I understand it. Presumably everyone using a scripting language would reveal the source to the contestmaster anyway.

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Elliott Hird
On 26 Nov 2008, at 17:05, Roger Hicks wrote: I believe that Mono is the .NET library ported to unix based systems. I could be wrong however. Yes, but you can't use a Windows binary. And revealing source would damage the contest, if I understand it.

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Roger Hicks
On Wed, Nov 26, 2008 at 09:31, Elliott Hird <[EMAIL PROTECTED]> wrote: > On 26 Nov 2008, at 16:30, Roger Hicks wrote: > >> I can in my preferred language of choice. > > VB.Net, right? Does "everywhere" include "non-Windows systems"? > I believe that Mono is the .NET library ported to unix based sys

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread comex
On Wed, Nov 26, 2008 at 11:31 AM, Elliott Hird <[EMAIL PROTECTED]> wrote: > On 26 Nov 2008, at 16:30, Roger Hicks wrote: >> I can in my preferred language of choice. > VB.Net, right? Does "everywhere" include "non-Windows systems"? mono

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Jamie Dallaire
On Wed, Nov 26, 2008 at 11:31 AM, Elliott Hird < [EMAIL PROTECTED]> wrote: > On 26 Nov 2008, at 16:30, Roger Hicks wrote: > > I can in my preferred language of choice. >> > > VB.Net, right? Does "everywhere" include "non-Windows systems"? Heh it definitely should. I'm on linux here and just can

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Elliott Hird
On 26 Nov 2008, at 16:30, Roger Hicks wrote: I can in my preferred language of choice. VB.Net, right? Does "everywhere" include "non-Windows systems"?

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Elliott Hird
On 26 Nov 2008, at 16:26, Jamie Dallaire wrote: So, I was wrong in my assumption, then, that you could compile a program written in essentially any language into some sort of executable file that could be run anywhere? llvm, java, etc... Pick yer poison.

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Roger Hicks
On Wed, Nov 26, 2008 at 09:26, Jamie Dallaire <[EMAIL PROTECTED]> wrote: > So, I was wrong in my assumption, then, that you could compile a program > written in essentially any language into some sort of executable file that > could be run anywhere? > I can in my preferred language of choice. BobT

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Jamie Dallaire
On Wed, Nov 26, 2008 at 4:25 AM, Kerim Aydin <[EMAIL PROTECTED]> wrote: > > I think these are big enough cons, you really want round-robin multiple > rounds. I don't think you have to worry too much about assembly, etc., > you're probably offering enough diversity if you offer a small range of >

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-26 Thread Kerim Aydin
On Tue, 25 Nov 2008, Charles Reiss wrote: > On Tue, Nov 25, 2008 at 22:44, Roger Hicks <[EMAIL PROTECTED]> wrote: >> On Tue, Nov 25, 2008 at 23:32, Charles Reiss <[EMAIL PROTECTED]> wrote: >>> That's what I'd expect in this form given that expecting people to >>> know how to program usually isn't

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-25 Thread Charles Reiss
On Tue, Nov 25, 2008 at 22:44, Roger Hicks <[EMAIL PROTECTED]> wrote: > On Tue, Nov 25, 2008 at 23:32, Charles Reiss <[EMAIL PROTECTED]> wrote: >> That's what I'd expect in this form given that expecting people to >> know how to program usually isn't considered unreasonable. But, of >> course, ther

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-25 Thread Roger Hicks
On Tue, Nov 25, 2008 at 23:32, Charles Reiss <[EMAIL PROTECTED]> wrote: > That's what I'd expect in this form given that expecting people to > know how to program usually isn't considered unreasonable. But, of > course, there are practical problems with doing any-language-you-want > (do you have a

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-25 Thread Charles Reiss
On Tue, Nov 25, 2008 at 22:19, Jamie Dallaire <[EMAIL PROTECTED]> wrote: > On Sun, Nov 23, 2008 at 3:26 AM, Charles Reiss <[EMAIL PROTECTED]> wrote: >> >> On Sat, Nov 22, 2008 at 23:53, Pavitra <[EMAIL PROTECTED]> >> wrote: >> > I would have more interest if it was in a toy language like Befunge. >

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-25 Thread Jamie Dallaire
On Sun, Nov 23, 2008 at 3:26 AM, Charles Reiss <[EMAIL PROTECTED]> wrote: > On Sat, Nov 22, 2008 at 23:53, Pavitra <[EMAIL PROTECTED]> > wrote: > > I would have more interest if it was in a toy language like Befunge. > > > > I don't think that would help that much. The interesting part of the > pr

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-23 Thread Charles Reiss
On Sat, Nov 22, 2008 at 23:53, Pavitra <[EMAIL PROTECTED]> wrote: > On Saturday 22 November 2008 08:58:16 am Joshua Boehme wrote: >> On Fri, 21 Nov 2008 00:24:52 -0500 >> >> "Jamie Dallaire" <[EMAIL PROTECTED]> wrote: >> > Cross posting because I figure there could be interest on both >> > sides. I

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-23 Thread Roger Hicks
On Sun, Nov 23, 2008 at 00:53, Pavitra <[EMAIL PROTECTED]> wrote: > I would have more interest if it was in a toy language like Befunge. > Befunge would be fun BobTHJ

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-23 Thread Jamie Dallaire
On Sat, Nov 22, 2008 at 9:58 AM, Joshua Boehme <[EMAIL PROTECTED]> wrote: > On Fri, 21 Nov 2008 00:24:52 -0500 > "Jamie Dallaire" <[EMAIL PROTECTED]> wrote: > > > Cross posting because I figure there could be interest on both sides. If > > need be this can be a Werewolves-like endeavour. > > > > W

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-22 Thread Pavitra
On Saturday 22 November 2008 08:58:16 am Joshua Boehme wrote: > On Fri, 21 Nov 2008 00:24:52 -0500 > > "Jamie Dallaire" <[EMAIL PROTECTED]> wrote: > > Cross posting because I figure there could be interest on both > > sides. If need be this can be a Werewolves-like endeavour. > > > > Would anyone b

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-22 Thread Joshua Boehme
On Fri, 21 Nov 2008 00:24:52 -0500 "Jamie Dallaire" <[EMAIL PROTECTED]> wrote: > Cross posting because I figure there could be interest on both sides. If > need be this can be a Werewolves-like endeavour. > > Would anyone be interested in playing the following, based on Robert > Axelrod's and WD

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-20 Thread Kerim Aydin
On Fri, 21 Nov 2008, Jamie Dallaire wrote: > Would anyone be interested in playing the following, based on Robert > Axelrod's and WD Hamilton's "The Evolution of Cooperation"? (see links > below) I heartily support this product and/or service.

Re: DIS: Proto: Subgame/Contest: The Evolution of Cooperation

2008-11-20 Thread Ian Kelly
On Thu, Nov 20, 2008 at 10:24 PM, Jamie Dallaire <[EMAIL PROTECTED]> wrote: > Cross posting because I figure there could be interest on both sides. If > need be this can be a Werewolves-like endeavour. > > Would anyone be interested in playing the following, based on Robert > Axelrod's and WD Hamil