On Tue, May 22, 2018 at 8:23 PM Kerim Aydin wrote:
>
>
> On Tue, 22 May 2018, Aris Merchant wrote:
> > I'm going to suggest something that I've brought up before, which is a
> flat
> > cap on how long someone can be a zombie before they're deregistered. A
> lot
> > of the fun from zombies comes f
>From what I've heard and seen, they aren't great for that purpose. The
problem is that even when a nerf corrects a problem, it rarely corrects the
problem. Usually, the real cause of the malaise is primarily meta-game
factors, such as people getting busy, players getting bored and leaving,
and a l
On Tue, 22 May 2018, Aris Merchant wrote:
> I'm going to suggest something that I've brought up before, which is a flat
> cap on how long someone can be a zombie before they're deregistered. A lot
> of the fun from zombies comes from them keeping the game dynamic. If zombie
> auctions become a re
Corona is the treasuror now. E's a bit overdue in eir Report, but in the
first week of May your balance looked healthy:
|Ston|Appl|Corn|Ore|Lmbr|Cotn|Coin|Papr|Fabr|Incs|
|VJ Rada | 10| 45| 1| 0| 10| 0| 55| 15| 0| 8|
You don't have to apologize to g
The only reason I'm apathetic/not bidding is I don't know how much stuff I
have because there's no Treasuror. And I didn't get paid I think because I
forgot to apologize and I can't pend proposals now because A: I didn't get
paid B: Two paper a month and ugh it's just an apathy recipe.
On Wed, May
It could help to measure how activity fares after each nerf.
Have nerfs historically been a good way to boost activity?
On Wed, May 23, 2018 at 12:49 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:
> On Tue, May 22, 2018 at 2:40 PM Kerim Aydin
> wrote:
>
> >
> >
> > On Tue, 22 Ma
On Tue, May 22, 2018 at 2:40 PM Kerim Aydin wrote:
>
>
> On Tue, 22 May 2018, Cuddle Beam wrote:
> > Hrmmm
> >
> > Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has
> one
> > ever been done for Agora? If not, it could be a good idea do to aid to
> > dispel the apathy.
>
> Heh
On Tue, 22 May 2018, Cuddle Beam wrote:
> Hrmmm
>
> Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has one
> ever been done for Agora? If not, it could be a good idea do to aid to
> dispel the apathy.
Heh - maybe not a "formal" poll but those discussions just about exactly
a
On Tue, 2018-05-22 at 14:19 -0700, Kerim Aydin wrote:
>
> On Tue, 22 May 2018, Cuddle Beam wrote:
> > It might be a bit weird for me to bring this up but: *Why* nerf? You earned
> > those zombies, do as you please with them.
>
> So I tried playing "grand dictator" last month. I made a proposal w
Hrmmm
Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has one
ever been done for Agora? If not, it could be a good idea do to aid to
dispel the apathy.
On Tue, May 22, 2018 at 11:19 PM, Kerim Aydin
wrote:
>
>
> On Tue, 22 May 2018, Cuddle Beam wrote:
> > It might be a bit wei
On Tue, 22 May 2018, Cuddle Beam wrote:
> It might be a bit weird for me to bring this up but: *Why* nerf? You earned
> those zombies, do as you please with them.
So I tried playing "grand dictator" last month. I made a proposal with
completely secret contents. But it was so apathetic around
oh man if we're doing this you have to repeal zombieception rip. i
On Wed, May 23, 2018 at 7:15 AM, Cuddle Beam wrote:
> The game was always fair to begin with, because everyone had the same
> chance.
>
> On Tue, May 22, 2018 at 11:09 PM, ATMunn wrote:
>
> > Because he wants to make the game fa
The game was always fair to begin with, because everyone had the same
chance.
On Tue, May 22, 2018 at 11:09 PM, ATMunn wrote:
> Because he wants to make the game fairer.
>
>
> On 5/22/2018 5:01 PM, Cuddle Beam wrote:
>
>> (I'm assuming that you're going to use your own voting power to get it
>>
Because he wants to make the game fairer.
On 5/22/2018 5:01 PM, Cuddle Beam wrote:
(I'm assuming that you're going to use your own voting power to get it
removed because there isn't enough active interest to go against you for
anything? But why shoot yourself in the foot like that?)
On Tue, May
(I'm assuming that you're going to use your own voting power to get it
removed because there isn't enough active interest to go against you for
anything? But why shoot yourself in the foot like that?)
On Tue, May 22, 2018 at 10:59 PM, Cuddle Beam wrote:
> It might be a bit weird for me to bring
It might be a bit weird for me to bring this up but: *Why* nerf? You earned
those zombies, do as you please with them.
On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin
wrote:
>
>
> On Tue, 22 May 2018, C. V. wrote:
> > Hmm, I like that the zombie market supply/demand currently fluctuates.
> Your
>
On Tue, 22 May 2018, C. V. wrote:
> Hmm, I like that the zombie market supply/demand currently fluctuates. Your
> reform would mean that the zombie situation would be completely static: 1/3
> (or whatever is the ratio) of players would own one zombie each.
Do you think there should be some upper
It caters to me in certain things (CFJs, essays, etc; which other nomics
don't do as in-depth, and the meta-talk which is real nice), just not
everything unfortunately. (Yes the interface is total butt! lol)
On Tue, May 22, 2018 at 10:35 PM, Kerim Aydin
wrote:
>
>
> Naw, I'm not trying to convin
Naw, I'm not trying to convince you this is fun. If you're down on the
Report style as a principle this isn't really the Nomic that caters to
you, and that's fine. (though I agree, I think we'd get better action
on Land/money if we had more up-to-date records of standings).
Over the last yea
I agree with that zombies are quite likely to contribute to the apathy,
but the game also generally trends towards boredom as it progresses
regardless of its mechanics. It feels interesting when you have a chance,
when people are ahead it just seems best to be patient and wait until the
game "star
The main "fun" was to have something valuable for auctions and to spend
money on.
Once the auctions happen, they cease to be "fun" except for the person using
them. But it sorta has to be that way. If something is worth bidding on,
it's something worth owning. If you subject it to more "compe
Hmm, I like that the zombie market supply/demand currently fluctuates. Your
reform would mean that the zombie situation would be completely static: 1/3
(or whatever is the ratio) of players would own one zombie each.
CB has a point, I have to say that zombies aren't really that fun. The
near-perma
I don't find zombies to be particularly interesting from a spectating point
of view. C'mon, they're bootleg "invasions" or "collusions" or what have
you that happen ll the time already. I totally get why they'd be
tempting from a player point of view though, because of how obvious their
power i
I've been working on a draft of zombie nerfing but it's taking a little
time. So I thought I'd post the tl;dr of what I'm going for, for
discussion...
So, the nerfing I'm putting together:
- Get rid of the 30/60 day status difference. When you've been silent
60 days, anyone CAN make you
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