Geoffrey Spear wrote:
On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish
<[EMAIL PROTECTED]> wrote:
N!
Being able to legislate to change game world physics is a catastrophically
bad idea.
Doesn't that imply that nomic in general is a catastophically bad idea?
As commonly played via e
On Wed, 16 Apr 2008, Ian Kelly wrote:
> It's not as bad as it might sound at first. This is what Nomopoly
> does, for instance: the players vote on changes to the rules, and the
> moderator implements the rules in code. Bugs do arise, but the
> moderator has complete freedom to fix them; the gam
On Wed, Apr 16, 2008 at 10:23 AM, Ben Caplan
<[EMAIL PROTECTED]> wrote:
> It seems to me that this type of problem comes from having a
> traditional nomic legislature trying to mandate code updates, rather
> than simply making the codebase a ProgrammingNomic directly. It's as
> if, instead of v
On Wed, 16 Apr 2008, Ben Caplan wrote:
> Clearly this would be a catastrophically bad idea. I strongly suspect
> that, had the concept of codenomics existed at the time of Nomic
> World, the issues you refer to would not have appeared.
Actually, I wasn't saying it would be catastrophically bad, j
On Wednesday 16 April 2008 10:57:57 Kerim Aydin wrote:
> I don't think
> more complete legislation is a problem in theory, but it has a lot of ways it
> can go wrong in implementation (Nomic World had several examples which came
> down to "too much power for the Wizards").
It seems to me that thi
> On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish
> <[EMAIL PROTECTED]> wrote:
>> Being able to legislate to change game world physics is a catastrophically
>> bad idea.
>
> Doesn't that imply that nomic in general is a catastophically bad idea?
Actually, we did this briefly (the last time we w
On Wed, Apr 16, 2008 at 6:50 AM, Geoffrey Spear <[EMAIL PROTECTED]> wrote:
> On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish
> <[EMAIL PROTECTED]> wrote:
> > N!
> >
> > Being able to legislate to change game world physics is a catastrophically
> > bad idea.
>
> Doesn't that imply that
On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish
<[EMAIL PROTECTED]> wrote:
> N!
>
> Being able to legislate to change game world physics is a catastrophically
> bad idea.
Doesn't that imply that nomic in general is a catastophically bad idea?
Geoffrey Spear wrote:
On Tue, Apr 15, 2008 at 3:46 PM, Ben Caplan
<[EMAIL PROTECTED]> wrote:
I've secretly hoped for some time that Agora could establish embassies
in various graphical MMOs. I believe I came to the conclusion that EVE
would be the best place to start, at least in principle. (
On Tuesday 15 April 2008 5:14:56 Ian Kelly wrote:
> On Tue, Apr 15, 2008 at 3:58 PM, Ben Caplan wrote:
> > I strongly suspect that a Second Life embassy would fall to the same
> > fate as Nomic Hall. Precisely because SL is so powerfully scriptable,
> > there is essentially no central government
On Tue, Apr 15, 2008 at 3:58 PM, Ben Caplan
<[EMAIL PROTECTED]> wrote:
> I strongly suspect that a Second Life embassy would fall to the same
> fate as Nomic Hall. Precisely because SL is so powerfully scriptable,
> there is essentially no central government (so to speak): each region
> of in-g
On Tuesday 15 April 2008 4:14:32 Ian Kelly wrote:
> This is starting to sound a lot like the Nomic Hall MOO that some
> Agorans tried to start back around 2004, which
[...]
> before long the interest in keeping
> it going ran out. If an effort like that were to hap
On Tue, 15 Apr 2008, Ian Kelly wrote:
> This is starting to sound a lot like the Nomic Hall MOO that some
> Agorans tried to start back around 2004, which was envisioned as a
> sort of meeting place where various nomics could establish embassies.
Since then, we've had (a few) more interactions wi
On Tue, Apr 15, 2008 at 2:39 PM, Ben Caplan
<[EMAIL PROTECTED]> wrote:
> On Tuesday 15 April 2008 3:19:47 Geoffrey Spear wrote:
> > Bah. Unless the MMO engines release their source and democratically
> > apply patches submitted by Players, we should shun them entirely.
> >
> > Now excuse me wh
On Tuesday 15 April 2008 3:19:47 Geoffrey Spear wrote:
> Bah. Unless the MMO engines release their source and democratically
> apply patches submitted by Players, we should shun them entirely.
>
> Now excuse me while I try to figure out how I could get myself enough
> free time to implement a 3D
On Tue, Apr 15, 2008 at 3:46 PM, Ben Caplan
<[EMAIL PROTECTED]> wrote:
> I've secretly hoped for some time that Agora could establish embassies
> in various graphical MMOs. I believe I came to the conclusion that EVE
> would be the best place to start, at least in principle. (In practice,
> it
On Monday 14 April 2008 7:11:10 Ian Kelly wrote:
> On Mon, Apr 14, 2008 at 5:26 PM, David Nicol <[EMAIL PROTECTED]> wrote:
> > has anyone set up any Agora space on Second Life?
>
> Not so far as I'm aware, but now that you mention it, a Second Life
> Nomic could be pretty interesting. Like Nomic
On Mon, Apr 14, 2008 at 5:26 PM, David Nicol <[EMAIL PROTECTED]> wrote:
> has anyone set up any Agora space on Second Life?
Not so far as I'm aware, but now that you mention it, a Second Life
Nomic could be pretty interesting. Like Nomic World, but 3D.
-root
has anyone set up any Agora space on Second Life?
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