Re: DIS: Rough Proto: Break the Rules Week

2018-10-29 Thread Gaelan Steele
> On Oct 29, 2018, at 1:24 PM, Kerim Aydin wrote: > > > > The general idea of a sandbox isn't a bad one. But I don't think > "making and destroying a copy of Agora" is straightforward if you > intent that the copy starts with the same players/gamestate. > > The first red flag to me is that

Re: DIS: Rough Proto: Break the Rules Week

2018-10-29 Thread Kerim Aydin
On the plus side, speeding up all aspects of the game is surprisingly easy. Just re-write or override Rule 1023 (Agoran Time, power-2) to indicate that time in the sandbox moves X times faster than baseline time (a pain to recordkeep, but conceptually easy and seamless). [It's come up a couple

Re: DIS: Rough Proto: Break the Rules Week

2018-10-29 Thread Kerim Aydin
The general idea of a sandbox isn't a bad one. But I don't think "making and destroying a copy of Agora" is straightforward if you intent that the copy starts with the same players/gamestate. The first red flag to me is that this drafts current players into a sandbox Agora (i.e. a new agreeme

DIS: Rough Proto: Break the Rules Week

2018-10-29 Thread Gaelan Steele
Title: Break the Rules Week Power: 1 The _th week of _ is known as Break the Rules Week. At the beginning of Break the Rules Week, a copy of Agora, known as the Sandbox, is created; the copy does not include this rule. Within this rule, Agora refers only to the original copy, and not to the San