On Jun 15, 2008, at 11:27 AM, Elliott Hird wrote:
2008/6/15 ihope <[EMAIL PROTECTED]>:
Well, this is not what I'm used to. I thought roleclaiming and public
voting (which entails bandwagons) were nice aspects of the game.
/me shrugs
--Ivan Hope CXXVII
Ditto, add these and I'll play.
ehird
On Mon, Jun 16, 2008 at 3:45 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> Er, that's my recollection anyway. The Registrar's report lists
> Crito's email as 'dalbertz', so I hope I'm not mistaken.
Dang, I did misremember. I dug up an email from the actual Crito, who
was still lurking as of 2005.
2008/6/16 Ian Kelly <[EMAIL PROTECTED]>:
> E's a former player, by the nickname of Crito. And there's nothing
> wrong with the occasional digression.
>
> -root
>
Ah, OK then. I apologise.
ehird
On Mon, Jun 16, 2008 at 3:39 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> On Mon, Jun 16, 2008 at 3:14 PM, Elliott Hird
> <[EMAIL PROTECTED]> wrote:
>> This is your first post, right?
>>
>> I can't see anything else by you in the logs.
>>
>> If so, do you know what Agora Nomic is? This isn't a genera
On Mon, Jun 16, 2008 at 2:41 PM, Roger Hicks <[EMAIL PROTECTED]> wrote:
> On Mon, Jun 16, 2008 at 3:16 PM, Elliott Hird
> <[EMAIL PROTECTED]> wrote:
>> 2008/6/16 Elliott Hird <[EMAIL PROTECTED]>:
>>> This is your first post, right?
>>>
>>> I can't see anything else by you in the logs.
>>>
>>> If so
On Mon, Jun 16, 2008 at 3:16 PM, Elliott Hird
<[EMAIL PROTECTED]> wrote:
> 2008/6/16 Elliott Hird <[EMAIL PROTECTED]>:
>> This is your first post, right?
>>
>> I can't see anything else by you in the logs.
>>
>> If so, do you know what Agora Nomic is? This isn't a general discussion list.
>>
>> ehi
On Mon, Jun 16, 2008 at 3:14 PM, Elliott Hird
<[EMAIL PROTECTED]> wrote:
> This is your first post, right?
>
> I can't see anything else by you in the logs.
>
> If so, do you know what Agora Nomic is? This isn't a general discussion list.
E's a former player, by the nickname of Crito. And there's
2008/6/16 Elliott Hird <[EMAIL PROTECTED]>:
> This is your first post, right?
>
> I can't see anything else by you in the logs.
>
> If so, do you know what Agora Nomic is? This isn't a general discussion list.
>
> ehird
>
Extra notes:
no, not his first post - but his other ones don't look too goo
2008/6/16 David Nicol <[EMAIL PROTECTED]>:
> sounds like warfare -- the on-going feudal eugenics program -- take
> the idiots to battle and bump them off with full honor. Anyone read
> http://www.amazon.com/WORLD-WAR-II-INFANTRY-SOLDIER/dp/B000LZG698
> by W. Y. Boyd? There are several scenes of a
On Sat, Jun 14, 2008 at 10:28 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> the goal of the game
> becomes to survive with as few survivors as possible, not to eliminate
> the other side.
sounds like warfare -- the on-going feudal eugenics program -- take
the idiots to battle and bump them off with
2008/6/15 ihope <[EMAIL PROTECTED]>:
> Well, this is not what I'm used to. I thought roleclaiming and public
> voting (which entails bandwagons) were nice aspects of the game.
>
> /me shrugs
>
> --Ivan Hope CXXVII
>
Ditto, add these and I'll play.
ehird
On Sat, Jun 14, 2008 at 10:32 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote:
> I remember at camp playing a game called Mafia that is very strongly
> reminiscent of this game. . .
It is the same game, just a different theme.
-root
On Sat, Jun 14, 2008 at 9:51 PM, Ed Murphy <[EMAIL PROTECTED]> wrote:
> Ivan Hope wrote:
>
>> Well, this is not what I'm used to. I thought roleclaiming and public
>> voting (which entails bandwagons) were nice aspects of the game.
>
> Well, you can certainly /imply/ that you (have a certain role /
Ivan Hope wrote:
> Well, this is not what I'm used to. I thought roleclaiming and public
> voting (which entails bandwagons) were nice aspects of the game.
Well, you can certainly /imply/ that you (have a certain role / will
vote a certain way). Conventional wisdom in face-to-face play is that
t
On Sat, Jun 14, 2008 at 7:56 PM, ihope <[EMAIL PROTECTED]> wrote:
> If you die, you cease to be a townsperson.
Ah, missed that. I still don't like it. If your team wins, you
should get points, alive or dead. Otherwise, the goal of the game
becomes to survive with as few survivors as possible, n
> 12) The session ends (and no new phases begin) when either of the
>following is true:
>
>a) There are no werewolves.
>
In this instance towns people win, they get points, makes sense.
>b) There are at least as many werewolves as villagers.
>
In this instance the werewolves win,
On 6/14/08, Ian Kelly <[EMAIL PROTECTED]> wrote:
> On Sat, Jun 14, 2008 at 7:01 PM, Ed Murphy <[EMAIL PROTECTED]> wrote:
> >In either case, the contestmaster SHALL (in the same announcement
> >causing it to occur) award floor(P/N) points to each townsperson,
> >where P is the maximum nu
On Sat, Jun 14, 2008 at 7:01 PM, Ed Murphy <[EMAIL PROTECTED]> wrote:
>In either case, the contestmaster SHALL (in the same announcement
>causing it to occur) award floor(P/N) points to each townsperson,
>where P is the maximum number of points that a contest CAN award
>per week.
S
Well, this is not what I'm used to. I thought roleclaiming and public
voting (which entails bandwagons) were nice aspects of the game.
/me shrugs
--Ivan Hope CXXVII
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