Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Benjamin Schultz
On Jun 15, 2008, at 11:27 AM, Elliott Hird wrote: 2008/6/15 ihope <[EMAIL PROTECTED]>: Well, this is not what I'm used to. I thought roleclaiming and public voting (which entails bandwagons) were nice aspects of the game. /me shrugs --Ivan Hope CXXVII Ditto, add these and I'll play. ehird

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Ian Kelly
On Mon, Jun 16, 2008 at 3:45 PM, Ian Kelly <[EMAIL PROTECTED]> wrote: > Er, that's my recollection anyway. The Registrar's report lists > Crito's email as 'dalbertz', so I hope I'm not mistaken. Dang, I did misremember. I dug up an email from the actual Crito, who was still lurking as of 2005.

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Elliott Hird
2008/6/16 Ian Kelly <[EMAIL PROTECTED]>: > E's a former player, by the nickname of Crito. And there's nothing > wrong with the occasional digression. > > -root > Ah, OK then. I apologise. ehird

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Ian Kelly
On Mon, Jun 16, 2008 at 3:39 PM, Ian Kelly <[EMAIL PROTECTED]> wrote: > On Mon, Jun 16, 2008 at 3:14 PM, Elliott Hird > <[EMAIL PROTECTED]> wrote: >> This is your first post, right? >> >> I can't see anything else by you in the logs. >> >> If so, do you know what Agora Nomic is? This isn't a genera

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Quazie
On Mon, Jun 16, 2008 at 2:41 PM, Roger Hicks <[EMAIL PROTECTED]> wrote: > On Mon, Jun 16, 2008 at 3:16 PM, Elliott Hird > <[EMAIL PROTECTED]> wrote: >> 2008/6/16 Elliott Hird <[EMAIL PROTECTED]>: >>> This is your first post, right? >>> >>> I can't see anything else by you in the logs. >>> >>> If so

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Roger Hicks
On Mon, Jun 16, 2008 at 3:16 PM, Elliott Hird <[EMAIL PROTECTED]> wrote: > 2008/6/16 Elliott Hird <[EMAIL PROTECTED]>: >> This is your first post, right? >> >> I can't see anything else by you in the logs. >> >> If so, do you know what Agora Nomic is? This isn't a general discussion list. >> >> ehi

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Ian Kelly
On Mon, Jun 16, 2008 at 3:14 PM, Elliott Hird <[EMAIL PROTECTED]> wrote: > This is your first post, right? > > I can't see anything else by you in the logs. > > If so, do you know what Agora Nomic is? This isn't a general discussion list. E's a former player, by the nickname of Crito. And there's

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Elliott Hird
2008/6/16 Elliott Hird <[EMAIL PROTECTED]>: > This is your first post, right? > > I can't see anything else by you in the logs. > > If so, do you know what Agora Nomic is? This isn't a general discussion list. > > ehird > Extra notes: no, not his first post - but his other ones don't look too goo

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread Elliott Hird
2008/6/16 David Nicol <[EMAIL PROTECTED]>: > sounds like warfare -- the on-going feudal eugenics program -- take > the idiots to battle and bump them off with full honor. Anyone read > http://www.amazon.com/WORLD-WAR-II-INFANTRY-SOLDIER/dp/B000LZG698 > by W. Y. Boyd? There are several scenes of a

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-16 Thread David Nicol
On Sat, Jun 14, 2008 at 10:28 PM, Ian Kelly <[EMAIL PROTECTED]> wrote: > the goal of the game > becomes to survive with as few survivors as possible, not to eliminate > the other side. sounds like warfare -- the on-going feudal eugenics program -- take the idiots to battle and bump them off with

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-15 Thread Elliott Hird
2008/6/15 ihope <[EMAIL PROTECTED]>: > Well, this is not what I'm used to. I thought roleclaiming and public > voting (which entails bandwagons) were nice aspects of the game. > > /me shrugs > > --Ivan Hope CXXVII > Ditto, add these and I'll play. ehird

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread Ian Kelly
On Sat, Jun 14, 2008 at 10:32 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote: > I remember at camp playing a game called Mafia that is very strongly > reminiscent of this game. . . It is the same game, just a different theme. -root

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread Nick Vanderweit
On Sat, Jun 14, 2008 at 9:51 PM, Ed Murphy <[EMAIL PROTECTED]> wrote: > Ivan Hope wrote: > >> Well, this is not what I'm used to. I thought roleclaiming and public >> voting (which entails bandwagons) were nice aspects of the game. > > Well, you can certainly /imply/ that you (have a certain role /

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread Ed Murphy
Ivan Hope wrote: > Well, this is not what I'm used to. I thought roleclaiming and public > voting (which entails bandwagons) were nice aspects of the game. Well, you can certainly /imply/ that you (have a certain role / will vote a certain way). Conventional wisdom in face-to-face play is that t

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread Ian Kelly
On Sat, Jun 14, 2008 at 7:56 PM, ihope <[EMAIL PROTECTED]> wrote: > If you die, you cease to be a townsperson. Ah, missed that. I still don't like it. If your team wins, you should get points, alive or dead. Otherwise, the goal of the game becomes to survive with as few survivors as possible, n

DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread Quazie
> 12) The session ends (and no new phases begin) when either of the >following is true: > >a) There are no werewolves. > In this instance towns people win, they get points, makes sense. >b) There are at least as many werewolves as villagers. > In this instance the werewolves win,

Re: DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread ihope
On 6/14/08, Ian Kelly <[EMAIL PROTECTED]> wrote: > On Sat, Jun 14, 2008 at 7:01 PM, Ed Murphy <[EMAIL PROTECTED]> wrote: > >In either case, the contestmaster SHALL (in the same announcement > >causing it to occur) award floor(P/N) points to each townsperson, > >where P is the maximum nu

DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread Ian Kelly
On Sat, Jun 14, 2008 at 7:01 PM, Ed Murphy <[EMAIL PROTECTED]> wrote: >In either case, the contestmaster SHALL (in the same announcement >causing it to occur) award floor(P/N) points to each townsperson, >where P is the maximum number of points that a contest CAN award >per week. S

DIS: Re: BUS: The Werewolves of Agora Nomic

2008-06-14 Thread ihope
Well, this is not what I'm used to. I thought roleclaiming and public voting (which entails bandwagons) were nice aspects of the game. /me shrugs --Ivan Hope CXXVII