Re: DIS: Re: BUS: Rusty

2018-01-21 Thread Kerim Aydin
On Sun, 21 Jan 2018, Aris Merchant wrote: > This takes it too far, I think. There are areas in need of reform and > simplification, but too much work has been put into assets to just throw > them away. What happened to the asset reform Alexis had drafted? That seems > like a better option. If an

Re: DIS: Re: BUS: Rusty

2018-01-21 Thread Aris Merchant
This takes it too far, I think. There are areas in need of reform and simplification, but too much work has been put into assets to just throw them away. What happened to the asset reform Alexis had drafted? That seems like a better option. -Aris On Sun, Jan 21, 2018 at 11:40 AM Kerim Aydin wrot

DIS: Re: BUS: Rusty

2018-01-21 Thread Aris Merchant
On Thu, Jan 18, 2018 at 1:32 PM, Kerim Aydin wrote: > > > > I submit and AP-pend the following proposal, 'Rusty', AI-2: > > -- > ... > > All shinies are hereby destroyed. I don't think this will work, due to a bug in the assets r

DIS: Re: BUS: Rusty

2018-01-18 Thread Kerim Aydin
On Thu, 18 Jan 2018, Kerim Aydin wrote: > [ > For any given payday, the total shinies S(t) will be governed by: >S(t+1) = 10*Players + 3*Offices - 0.5*S(t) > This has a stable equilibrium at (10*Players+3*Offices)/1.5 (if > rounding isn't taken into account). > ] Sorry, left out a term i