DIS: Re: BUS: New Proposal: "Agoraculture v. 2.0"

2017-08-18 Thread Owen Jacobson
Hey, nichdel, do you have the phrasing you used in your proposal that Organizations should have a monthly maintenance fee? -o > On Jul 30, 2017, at 7:44 PM, Ajay Kumar Raja wrote: > > Proposal Title: Agoraculture v. 2.0 > Author: babelian > > Adoption Index: 2.0 > > > > Enact a rule with p

DIS: Re: BUS: New Proposal: "Agoraculture v. 2.0"

2017-07-31 Thread Aris Merchant
On Sun, Jul 30, 2017 at 4:44 PM, Ajay Kumar Raja wrote: > Proposal Title: Agoraculture v. 2.0 > > Author: babelian > > Adoption Index: 2.0 > > > Enact a rule with power 2.0 titled “Agoraculture” with the following text: > > > Estates have a Farm switch with potential values Farmed and Unfarmed, >

DIS: Re: BUS: New Proposal: "Agoraculture v. 2.0"

2017-07-30 Thread V.J Rada
This is a very good proposal and I like how instead of trying to seperate "gameplay" and voting actions, it makes voting and all the other things we already do into flavourful gameplay. On Mon, Jul 31, 2017 at 9:44 AM, Ajay Kumar Raja wrote: > Proposal Title: Agoraculture v. 2.0 > > Author: babe

DIS: Re: BUS: New Proposal: "Agoraculture v. 2.0"

2017-07-30 Thread Alex Smith
On Sun, 2017-07-30 at 16:44 -0700, Ajay Kumar Raja wrote: > Proposal Title: Agoraculture v. 2.0 > > Author: babelian > > Adoption Index: 2.0 Something seems to have gone wrong with the formatting here; I can't visually distinguish the text that's meant to be part of a new rule, from the instruct

DIS: Re: BUS: New Proposal: "Agoraculture"

2017-07-29 Thread Owen Jacobson
On Jul 29, 2017, at 4:08 PM, Ajay Kumar Raja wrote: > Proposal "Agoraculture": I’m intensely positive about the bones of this proposal, and hope to see it developed into something we can enact. Voting strength is an interesting (bordering on dangerous) gameplay element, and this creates novel