DIS: Re: BUS: [Prop] Proletarian Revolution v2

2017-09-09 Thread Aris Merchant
Correction: all players, not Agora. -Aris On Sat, Sep 9, 2017 at 11:25 PM, Aris Merchant wrote: > First, I'm distributing tomorrow (for clarity, between 12 and 24 hours > from now), and it would simplify my operations somewhat if you could > pend this before then. > > Second, I'm concerned abou

DIS: Re: BUS: [Prop] Proletarian Revolution v2

2017-09-09 Thread Aris Merchant
First, I'm distributing tomorrow (for clarity, between 12 and 24 hours from now), and it would simplify my operations somewhat if you could pend this before then. Second, I'm concerned about the way you're handling organizations (and thus contracts). It seems likely to disproportionately and unfai

DIS: Re: BUS: [Prop] Proletarian Revolution v2

2017-09-09 Thread Cuddle Beam
If this passes, I'm up for allying up with other players to even out our Shinies to help dodge being the hot potato (we can automatize it with Agencies/Contracts too, so that we always have our "real" amounts available and limited to just that, while all of our shiny balances are equal). Ideally, w

Re: DIS: Re: BUS: [Prop] Proletarian Revolution

2017-09-09 Thread Owen Jacobson
> On Sep 9, 2017, at 3:15 AM, VJ Rada wrote: > > Doesn't this incentivise not having any money and spending all you get > quickly on other things? > > Huh, working as intended then I guess. Yup, exactly. It’s a nuclear lottery: accumulating a critical mass of shinies will eventually cause you

DIS: Re: BUS: [Prop] Proletarian Revolution

2017-09-09 Thread VJ Rada
Doesn't this incentivise not having any money and spending all you get quickly on other things? Huh, working as intended then I guess. On Sat, Sep 9, 2017 at 4:43 PM, Gaelan Steele wrote: > On an alternate email address due to technical issues. > > I create the following proposal “Proletarian Re