Some good points. Here's some new wording that I think would fix the problems:
Enlistment is a player switch, tracked by the Weird, with values
Unenlisted (default), Enlisted, and Ineligible. While there is Peace,
any player (except the Weird) CAN flip eir Enlistment to Unenlisted or
Enlisted by a
On 2015-06-20 21:24, Tanner Swett wrote:
> Proposal, "The Resistance", AI 1.5:
>
> Create a rule, titled "Gothur and Yufel":
>
> The Weird is an office.
>
> Enlistment is a player switch, tracked by the Weird, with values
> Unenlisted (default) and Enlisted. Any player CAN flip
Proposal, "The Resistance", AI 1.5:
Create a rule, titled "Gothur and Yufel":
The Weird is an office.
Enlistment is a player switch, tracked by the Weird, with values
Unenlisted (default) and Enlisted. Any player CAN flip eir
Enlistment by announcement, but if a player's
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