Re: DIS: Proto: Teams

2010-06-26 Thread Ed Murphy
Yally wrote: > 1. What if a team has only two players? One player could just remove the > other player who could do nothing about it as there would be nobody else > to provide a second objection. It requires em to move the other player to another team, which can also block it with 2 objections.

Re: DIS: Proto: Teams

2010-06-25 Thread Aaron Goldfein
> Any comments? Any obvious flaws? Shall I write this up as a proper > proposal? Would people be interested in this / fear this? > > - -- > ais523 > I like the idea. I do see a few small issues that would need to be resolved. 1. What if a team has only two players? One player could just remove th

Re: DIS: Proto: Teams

2010-06-24 Thread Jonatan Kilhamn
> Any comments? Any obvious flaws? Shall I write this up as a proper > proposal? Would people be interested in this / fear this? > > - -- > ais523 I would definitely be interested. We've been lacking points for a long time now. --- -Tiger

Re: DIS: Proto: Teams

2010-06-22 Thread Ed Murphy
comex wrote: > On Tue, Jun 22, 2010 at 3:59 PM, Kerim Aydin wrote: >> twist to avoid that. Maybe the metaphor can be the Federation of >> International Federated Associations with leagues, trades, captains, etc. > > The Association of Federated Organizations? I was just about to say!

Re: DIS: Proto: Teams

2010-06-22 Thread comex
On Tue, Jun 22, 2010 at 3:59 PM, Kerim Aydin wrote: > twist to avoid that.  Maybe the metaphor can be the Federation of > International Federated Associations with leagues, trades, captains, etc. The Association of Federated Organizations?

Re: DIS: Proto: Teams

2010-06-22 Thread Kerim Aydin
On Tue, 22 Jun 2010, Alexander Smith wrote: The idea is that initially there should be two teams; players are allocated to teams at random, and likewise new players are put on a random team. Once a team's accumulated 300 points (provisional value; how fast can ergs be scored, I wonder?), the te

DIS: Proto: Teams

2010-06-22 Thread Alexander Smith
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Agora's in a bit of a lull at the moment. I've been wondering why this is, and conclude that there are two real reasons: a lack of a reason to do anything very much (there's little persistent state that can be built up week-to-week), and a lack of game