Yally wrote:
> 1. What if a team has only two players? One player could just remove the
> other player who could do nothing about it as there would be nobody else
> to provide a second objection.
It requires em to move the other player to another team, which can
also block it with 2 objections.
> Any comments? Any obvious flaws? Shall I write this up as a proper
> proposal? Would people be interested in this / fear this?
>
> - --
> ais523
>
I like the idea. I do see a few small issues that would need to be resolved.
1. What if a team has only two players? One player could just remove th
> Any comments? Any obvious flaws? Shall I write this up as a proper
> proposal? Would people be interested in this / fear this?
>
> - --
> ais523
I would definitely be interested. We've been lacking points for a long time now.
---
-Tiger
comex wrote:
> On Tue, Jun 22, 2010 at 3:59 PM, Kerim Aydin wrote:
>> twist to avoid that. Maybe the metaphor can be the Federation of
>> International Federated Associations with leagues, trades, captains, etc.
>
> The Association of Federated Organizations?
I was just about to say!
On Tue, Jun 22, 2010 at 3:59 PM, Kerim Aydin wrote:
> twist to avoid that. Maybe the metaphor can be the Federation of
> International Federated Associations with leagues, trades, captains, etc.
The Association of Federated Organizations?
On Tue, 22 Jun 2010, Alexander Smith wrote:
The idea is that initially there should be two teams; players are
allocated to teams at random, and likewise new players are put on a
random team. Once a team's accumulated 300 points (provisional value;
how fast can ergs be scored, I wonder?), the te
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Agora's in a bit of a lull at the moment. I've been wondering why this
is, and conclude that there are two real reasons: a lack of a reason to
do anything very much (there's little persistent state that can be built
up week-to-week), and a lack of game
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