On Fri, Apr 13, 2018 at 9:56 AM Reuben Staley
wrote:
> Comments inline
>
> On Thu, Apr 12, 2018, 18:47 Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > Title: Crystals
> > Adoption index: 2.0
> > Author: Aris
> > Co-author(s):
> >
> >
> > [I'm changing it so that players CAN upg
Comments inline
On Thu, Apr 12, 2018, 18:47 Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:
> Title: Crystals
> Adoption index: 2.0
> Author: Aris
> Co-author(s):
>
>
> [I'm changing it so that players CAN upgrade facilities they don't own,
> let me know if that's a problem.]
>
Not ne
That wasn't really what I meant. Winning is it's own incentive, along with
Champion and maybe the chance of getting Speaker. This is more like an
extra reward. It's just a small bonus that acknowledges the victory.
The basic idea for the new system is driven by things I've noticed in video
games.
On Thu, 2018-04-12 at 21:13 -0400, ATMunn wrote:
> So winning the game is not as valuable as winning an auction?
There are two types of Agorans: those who aim to gain
economic/political power so that it lets them eventually win the game,
and those who aim to win so as to gain economic/political po
So winning the game is not as valuable as winning an auction?
On 4/12/2018 8:46 PM, Aris Merchant wrote:
Title: Crystals
Adoption index: 2.0
Author: Aris
Co-author(s):
[I'm changing it so that players CAN upgrade facilities they don't own,
let me know if that's a problem.]
Amend Rule 2562, Fa
Title: Crystals
Adoption index: 2.0
Author: Aris
Co-author(s):
[I'm changing it so that players CAN upgrade facilities they don't own,
let me know if that's a problem.]
Amend Rule 2562, Facility Ranks, to read as follows:
Rank is a secured facility switch tracked by the Cartographor defaultin
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