On Jul 11, 2016, at 3:00 PM, Kerim Aydin wrote:
> Power is one of the most enduring structures of our game.
> Here's a proto to shake it up a bit.
The obvious question: why? This proposal introduces a fair bit of complexity;
what’s not working that this addresses, or what could Agora do under t
> On Jul 11, 2016, at 9:10 PM, nichdel wrote:
>
> On 07/11/2016 05:52 PM, Charles Walker wrote:
> >
> > I tend to prefer economies that link up with the rest of the game
> > somehow: rewards for getting proposals passed and holding offices, and
> > Agora-wide benefits to playing the subgame (ext
On Tue, 2016-07-12 at 20:53 -0400, Owen Jacobson wrote:
> As near as I can tell, Agora’s rules, as written, require that the
> only hidden state for an Agoran is their state of mind - their
> unstated intents, beliefs, and plans. It seems like speculation would
> require some level of hidden inform
On Jul 11, 2016, at 1:31 PM, Kerim Aydin wrote:
> I've been thinking about currency/grind games, and was trying to
> enumerate what makes them "successful" in Agora in my experience.
> Here's my start on a feature list; thoughts?
I’m leery of “grind” economies, for a few reasons. If the system i
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