Re: DIS: Proto: Deep Power Shift

2016-07-12 Thread Owen Jacobson
On Jul 11, 2016, at 3:00 PM, Kerim Aydin wrote: > Power is one of the most enduring structures of our game. > Here's a proto to shake it up a bit. The obvious question: why? This proposal introduces a fair bit of complexity; what’s not working that this addresses, or what could Agora do under t

Re: DIS: The ideal grind

2016-07-12 Thread Owen Jacobson
> On Jul 11, 2016, at 9:10 PM, nichdel wrote: > > On 07/11/2016 05:52 PM, Charles Walker wrote: > > > > I tend to prefer economies that link up with the rest of the game > > somehow: rewards for getting proposals passed and holding offices, and > > Agora-wide benefits to playing the subgame (ext

Re: DIS: The ideal grind

2016-07-12 Thread ais523
On Tue, 2016-07-12 at 20:53 -0400, Owen Jacobson wrote: > As near as I can tell, Agora’s rules, as written, require that the > only hidden state for an Agoran is their state of mind - their > unstated intents, beliefs, and plans. It seems like speculation would > require some level of hidden inform

Re: DIS: The ideal grind

2016-07-12 Thread Owen Jacobson
On Jul 11, 2016, at 1:31 PM, Kerim Aydin wrote: > I've been thinking about currency/grind games, and was trying to > enumerate what makes them "successful" in Agora in my experience. > Here's my start on a feature list; thoughts? I’m leery of “grind” economies, for a few reasons. If the system i