On Thu, 1 Mar 2012, ais523 wrote:
> On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
> > On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote:
> > > "If a first-class player is no longer a person, they are
> > automatically deregistered as soon as the Deputy Registrar is aware
> > that e is no l
On Thu, 1 Mar 2012, FSX wrote:
> This is completely useless and makes faulty assumptions about the Deputy
> Registrar; I've realized that.
Don't take it personally, we enjoy debating the consequences
of faulty assumptions (even more so when they're actually in
the rules) :)
This is completely useless and makes faulty assumptions about the Deputy
Registrar; I've realized that.
On Mar 1, 24 Heisei, at 7:38 AM, ais523 wrote:
> On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
>> On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote:
>>> "If a first-class player is no
On Thu, Mar 1, 2012 at 8:38 AM, ais523 wrote:
> On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
>> On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote:
>> > "If a first-class player is no longer a person, they are
>> automatically deregistered as soon as the Deputy Registrar is aware
>> that e i
On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
> On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote:
> > "If a first-class player is no longer a person, they are
> automatically deregistered as soon as the Deputy Registrar is aware
> that e is no longer a person."
>
> I endorse any rule change
On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote:
> "If a first-class player is no longer a person, they are automatically
> deregistered as soon as the Deputy Registrar is aware that e is no longer a
> person."
I endorse any rule change creating platonic gamestate based on the
state of some player'
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