On Sat, Jun 4, 2011 at 1:28 AM, Elliott Hird
wrote:
> As another take, the number of coins could be directly tied to the
> number of players; if a player leaves, all their coins are destroyed,
> and then N coins or the total amount of coins in everything's
> possession are destroyed so that the le
On 06/03/11 22:26, Benjamin Caplan wrote:
The second option would probably be more work than it's worth for the
recordkeepor.
And has an unfortunate effect if all of Wooble's coins are owned by others.
-scshunt
On Fri, 2011-06-03 at 22:10 -0700, Sean Hunt wrote:
> On 06/03/11 22:01, Benjamin Caplan wrote:
> > Is it infinitely divisible? If not, how many units are there? Is the
> > total quantity fixed, or is the ratio of coins to players fixed? If the
> > latter, what happens if someone deregisters with f
On Sat, Jun 4, 2011 at 1:01 AM, Benjamin Caplan
wrote:
> Is it infinitely divisible? If not, how many units are there? Is the
> total quantity fixed, or is the ratio of coins to players fixed? If the
> latter, what happens if someone deregisters with fewer than N coins?
There are 21 million units
On 4 June 2011 06:10, Sean Hunt wrote:
> Not infinitely divisible; not sure about quantity of coins. Not yet sure how
> to handle players coming in and out - thoughts?
Aww; infinitely divisible sounds fun.
Wrt players registering, you could just rob everyone else, and
similarly redistribute ever
On Sat, Jun 4, 2011 at 12:37 AM, Sean Hunt wrote:
> I kind of want to experiment with a zero-sum currency. Some actions, such as
> raising the AI for a proposal, would be paid to the person maligned (the
> author of the proposal). Other actions would be paid into some system of
> roughly equally d
On 06/03/11 22:01, Benjamin Caplan wrote:
Is it infinitely divisible? If not, how many units are there? Is the
total quantity fixed, or is the ratio of coins to players fixed? If the
latter, what happens if someone deregisters with fewer than N coins?
Not infinitely divisible; not sure about q
On Fri, 2011-06-03 at 21:37 -0700, Sean Hunt wrote:
> I kind of want to experiment with a zero-sum currency. Some actions,
> such as raising the AI for a proposal, would be paid to the person
> maligned (the author of the proposal). Other actions would be paid into
> some system of roughly equal
I kind of want to experiment with a zero-sum currency. Some actions,
such as raising the AI for a proposal, would be paid to the person
maligned (the author of the proposal). Other actions would be paid into
some system of roughly equally distributing officer salaries.
Thoughts?
-scshunt
On 4 June 2011 04:17, Drew Lamprecht wrote:
> I register.
>
> - Droowl
hi
On Fri, Jun 3, 2011 at 22:17, Drew Lamprecht wrote:
> I register.
>
> - Droowl
>
Welcome!
On Fri, Jun 3, 2011 at 2:48 AM, Sean Hunt wrote:
> the proposal's adpotion, constitute a single change to the
typo
> gamestate and will all be canceled if the proposal would leave the
> game as something other than a Nomic.
Unclear whether this refers to the earlier clause or is a n
On Fri, Jun 3, 2011 at 6:16 PM, Kerim Aydin wrote:
>
>
> On Fri, 3 Jun 2011, Charles Walker wrote:
>> > take effect
>> > 1. To become operative, as under law or regulation.
>> > 2. To produce the desired reaction.
>
> H. Rulekeepor omd,
>
> Is it possible to search all 13K versions of your rules a
On Jun 3, 2011, at 1:44 PM, Sean Hunt wrote:
>> If the option selected by Agora on this decision is ADOPTED,
>> then the proposal is adopted, and unless other rules prevent it
>> from taking effect, its power is set to the minimum of four and
>> its adoption index, and then
On 06/03/11 17:06, Benjamin Caplan wrote:
I CFJ: The Speed switch is a switch.
Arguments:
R2347/0 (Speed) fails to specify, in the words of R2162/1 (Switches),
"[t]he type(s) of entity possessing an instance of that switch." In
particular, this information is specified nowhere in the rules. Thus
On Fri, 3 Jun 2011, Charles Walker wrote:
> > take effect
> > 1. To become operative, as under law or regulation.
> > 2. To produce the desired reaction.
H. Rulekeepor omd,
Is it possible to search all 13K versions of your rules at once? The
following text is in R594/3 in the oldest FLR in the
Just getting back in, reading about timers and CFJ 1807 in particular.
Has anyone ratified an exhaustive list of timed events pending as of
some particular instant, in case some long-dead rule had left something
over?
On 3 June 2011 20:35, Kerim Aydin wrote:
> On Fri, 3 Jun 2011, Geoffrey Spear wrote:
>> On Fri, Jun 3, 2011 at 2:36 PM, woggle wrote:
>> > [This time from my subscribed e-mail.]
>> >
>> > On 6/3/11 11:10 AM, Sean Hunt wrote:
>> >> On 06/03/11 10:47, Charles Walker wrote:
>> >>> What else does a p
On Fri, 3 Jun 2011, Geoffrey Spear wrote:
> On Fri, Jun 3, 2011 at 2:36 PM, woggle wrote:
> > [This time from my subscribed e-mail.]
> >
> > On 6/3/11 11:10 AM, Sean Hunt wrote:
> >> On 06/03/11 10:47, Charles Walker wrote:
> >>> What else does a proposal do when it takes effect?
> >>>
> >>
> >>
On Fri, Jun 3, 2011 at 2:36 PM, woggle wrote:
> [This time from my subscribed e-mail.]
>
> On 6/3/11 11:10 AM, Sean Hunt wrote:
>> On 06/03/11 10:47, Charles Walker wrote:
>>> What else does a proposal do when it takes effect?
>>>
>>
>> Turn into a monkey? It does whatever the rules say which, pre
[This time from my subscribed e-mail.]
On 6/3/11 11:10 AM, Sean Hunt wrote:
> On 06/03/11 10:47, Charles Walker wrote:
>> What else does a proposal do when it takes effect?
>>
>
> Turn into a monkey? It does whatever the rules say which, presently, is
> nothing.
In the absence of a rule defining
On 06/03/11 10:47, Charles Walker wrote:
What else does a proposal do when it takes effect?
Turn into a monkey? It does whatever the rules say which, presently, is
nothing.
Sean
On 3 June 2011 18:44, Sean Hunt wrote:
> On 06/03/11 10:30, Charles Walker wrote:
>>
>> Gratuitous:
>>
>> We still have this in R106 (power 3):
>>
>> If the option selected by Agora on this decision is ADOPTED,
>> then the proposal is adopted, and unless other rules prevent it
>>
On 06/03/11 10:30, Charles Walker wrote:
Gratuitous:
We still have this in R106 (power 3):
If the option selected by Agora on this decision is ADOPTED,
then the proposal is adopted, and unless other rules prevent it
from taking effect, its power is set to the minimum of fou
On 3 June 2011 07:44, Sean Hunt wrote:
> I CFJ {When enacted, a proposal performs the changes stipulated in its
> text}.
>
> Rule 106 says
> A proposal is a fixed body of text which has been made into a
> proposal using a process specifically described in the Rules.
> When a person
On 3 June 2011 01:17, Tanner Swett wrote:
> On Thu, Jun 2, 2011 at 8:05 PM, omd wrote:
>> On Thu, Jun 2, 2011 at 2:07 AM, Sean Hunt
>> wrote:
7070 3 Walker Re-jiggery
>>>
>>> AGAINST as it would make proposal enactment have only power 2, which likely
>>> breaks the game
>>
>> I c
On 11-06-03 12:57 AM, Kerim Aydin wrote:
On Thu, 2 Jun 2011, Sean Hunt wrote:
Note that the answer to this CFJ may well be TRUE by way of AIAN. By
preventing proposals from making rule changes, we would be left without a way
to ratify rule changes, I believe, and thus AIAN may have kicked in
On Thu, 2 Jun 2011, Sean Hunt wrote:
> On 11-06-02 11:14 PM, Kerim Aydin wrote:
> > Er, is there any actual reason it would break the game? Walker and I came
> > to
> > the conclusion that it didn't (during the proto stage) so I'd appreciate
> > more
> > than a knee-jerk "oh this might be broken
28 matches
Mail list logo