On Thu, 19 May 2011, Sean Hunt wrote:
> On 05/19/11 12:57, Kerim Aydin wrote:
> > When a player satisfies the Victory Condition of Accumulation,
> > half of every other player's points (rounded down) are destroyed.
> >
> >
It's part of the reason I held on to Promotor.
Sent from my iPhone
On May 19, 2011, at 1:48 PM, Kerim Aydin wrote:
>
>
>
> On Thu, 19 May 2011, Charles Walker wrote:
>> G.83 167
>
>> Murphy 224 26
>> Walker 226 24
>
> I transfer 25 point
On Thu, 2011-05-19 at 13:41 -0700, Sean Hunt wrote:
> On 05/19/11 13:37, ais523 wrote:
> > I think there's at least a debate about whether "single" should be
> > parsed as a noun here, given that it was obviously intended to be an
> > adjective.
> >
>
> If it's not a noun, then there is no switch
On 05/19/11 13:37, ais523 wrote:
I think there's at least a debate about whether "single" should be
parsed as a noun here, given that it was obviously intended to be an
adjective.
If it's not a noun, then there is no switch since a switch has a class
of entities to which it applies.
Sean
On Thu, 2011-05-19 at 13:33 -0700, Sean Hunt wrote:
> I intend, with two support, to file motions to reconsider these cases
> as, per R2347
>The Speed switch is a single switch, tracked by the Assessor,
>with values of Slow, Normal (default) and Fast. The Speed switch
>is s
On 05/19/11 12:57, Kerim Aydin wrote:
[This one doesn't depend on the parallel economic discussion, works
regardless]
I submit the following proposal, Winning is Winning, AI-2:
-
[Winning is winning, dammit. If it were
On Thu, 2011-05-19 at 12:57 -0700, Kerim Aydin wrote:
> I submit the following proposal, Winning is Winning, AI-2:
>
> -
> [Winning is winning, dammit. If it were up to me it would set others'
> points to zero like we did mos
On 19 May 2011 20:19, Kerim Aydin wrote:
> On Thu, 19 May 2011, Kerim Aydin wrote:
>> I submit the following proposal, Victory Cap, AI-2 please:
> I withdraw the above proposal.
>
> Proto (not an actual proposal!) Supply and Demand v0.1, AI-2:
>
FOR in principle; haven't checked for bugs yet.
-
On Thu, 19 May 2011, Charles Walker wrote:
> Enact a new Power 3 Rule entitled "Adoption" with the following text:
>
> If the option selected by Agora on this decision is ADOPTED,
> then the proposal is adopted, and unless other rules prevent it
> from taking effect, its power
The organisation of the proposal rules doesn't quite feel right to me. Proto:
{{ Re-jiggery (AI 3)
[ Removes the pool report and reorganises Rules 106, 1607 and 1950
into four Rules: Proposals, Distribution, Adoption, and Decisions with
Adoption Indices. ]
Retitle Rule 106 to "Proposals".
Retitl
On 19 May 2011 19:37, Kerim Aydin wrote:
> On Thu, 19 May 2011, Charles Walker wrote:
>> Why not just propose the spending of points that you just mentioned?
>> If players had to spend Points to increase their voting limit, publish
>> multiple NoVs etc. then this would act as a limit on accumulati
On Thu, 19 May 2011, ais523 wrote:
> I joined at a time where voting power increases were permanent and could
> be accumulated indefinitely, with no resets. It didn't really put me at
> a huge disadvantage, though; I caught up over time, especially as
> changes to the economic systems have a ten
On Thu, 19 May 2011, Charles Walker wrote:
> Why not just propose the spending of points that you just mentioned?
> If players had to spend Points to increase their voting limit, publish
> multiple NoVs etc. then this would act as a limit on accumulation as
> well as providing a greater incenti
On 19 May 2011 19:24, Kerim Aydin wrote:
> I submit the following proposal, Victory Cap, AI-2 please:
>
>
>
> Amend Rule 2332 (Winning by Points) to read:
> A player CAN destroy 250 points in the possession of any indica
On Thu, 2011-05-19 at 11:24 -0700, Kerim Aydin wrote:
>
> I submit the following proposal, Victory Cap, AI-2 please:
>
>
>
> Amend Rule 2332 (Winning by Points) to read:
> A player CAN destroy 250 points in the posses
On 19 May 2011 19:11, Kerim Aydin wrote:
> On Thu, 19 May 2011, Charles Walker wrote:
>> On 19 May 2011 18:48, Kerim Aydin wrote:
>> > On Thu, 19 May 2011, Charles Walker wrote:
>> >> G. 83 167
>> >
>> >> Murphy 224 26
>> >> Walker 226 24
>> >
>
On Thu, 19 May 2011, Charles Walker wrote:
> On 19 May 2011 18:48, Kerim Aydin wrote:
> > On Thu, 19 May 2011, Charles Walker wrote:
> >> G. 83 167
> >
> >> Murphy 224 26
> >> Walker 226 24
> >
> > I transfer 25 points to Murphy and 23 points t
On Thu, 19 May 2011, Charles Walker wrote:
> On 19 May 2011 00:56, Geoffrey Spear wrote:
> > 2011/5/18 Tanner Swett :
> >> Tsáʼásziʼ bideeʼí éí Naakaii Bikéyah dóó Shádiʼááhjí W.B.A.di hólǫ́;
> >> bineestʼąʼ éí adeeʼ nahalin. Díí tsáʼásziʼ éí bitʼąąʼ 10–40 inch
> >> áníłnéez łeh. Nidaʼałkááhí éí
On 19 May 2011 18:48, Kerim Aydin wrote:
> On Thu, 19 May 2011, Charles Walker wrote:
>> G. 83 167
>
>> Murphy 224 26
>> Walker 226 24
>
> I transfer 25 points to Murphy and 23 points to Walker.
>
> To date, has anyone actually changed their beha
On Thu, 2011-05-19 at 10:48 -0700, Kerim Aydin wrote:
> To date, has anyone actually changed their behavior whatsoever based
> on points considerations?
I haven't, yet. I might at some point, but only if I saw a reasonable
opportunity to win with them; otherwise, they don't do much.
--
ais523
On 19 May 2011 00:56, Geoffrey Spear wrote:
> 2011/5/18 Tanner Swett :
>> Tsáʼásziʼ bideeʼí éí Naakaii Bikéyah dóó Shádiʼááhjí W.B.A.di hólǫ́;
>> bineestʼąʼ éí adeeʼ nahalin. Díí tsáʼásziʼ éí bitʼąąʼ 10–40 inch
>> áníłnéez łeh. Nidaʼałkááhí éí "Yucca baccata" deiłnígo dayózhí.
>
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