Don't forget 2ed ran on the ipaq (aka bitsy).
How much of the UI support survived the 2ed -> 3ed rewrites I don't
know. But reading through the 2ed source might be enlightening.
--lyndon
--
9fans: 9fans
Permalink:
https://9fans.topicbox.com/groups/9fans/
3rd ed ran on the bitsy, we had one at LANL:
https://plan9.io/wiki/plan9/Installation_on_Ipaq/index.html
t'was ok.
On Wed, Apr 15, 2020 at 3:04 PM Lyndon Nerenberg wrote:
>
> Don't forget 2ed ran on the ipaq (aka bitsy).
>
> How much of the UI support survived the 2ed -> 3ed rewrites I don't
2nd edition had no draw(3), bit(3) is an incompatible protocol
--
9fans: 9fans
Permalink:
https://9fans.topicbox.com/groups/9fans/Tca918503d5b19459-M64c63b3b13bde5b3c5dba3a3
Delivery options: https://9fans.topicbox.com/groups/9fans/subscription
a lot of the games you find in the games folder were ported by me from
bitblt to draw. jmk fished them out from the 2nd ed.
--
9fans: 9fans
Permalink:
https://9fans.topicbox.com/groups/9fans/Tca918503d5b19459-M616081e7dda041b0fb54563b
Delivery options: http
> 3rd ed ran on the bitsy, we had one at LANL:
>
> https://plan9.io/wiki/plan9/Installation_on_Ipaq/index.html
>
> t'was ok.
How was the UI's reliance on chording and middle/right button
usage dealt with? That's what I see as the biggest challenge
for working well on phones.
--
unfortunately i don't remember anymore how many buttons were involved.
nobody cared to take videos. i mostly used it with the stylus..
On Wed, Apr 15, 2020 at 5:56 PM wrote:
> > 3rd ed ran on the bitsy, we had one at LANL:
> >
> > https://plan9.io/wiki/plan9/Installation_on_Ipaq/index.html
> >
>