Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread lucio
> You'd be wrong. > I'm just playing :) > > But thanks for the compliment. Glad to be wrong, looking forward to the various outcomes (and documentation!). ++L

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread Francisco J Ballesteros
I will, thanks to all of you for your replies. Yes, I think that provided what canvas can do, doing something like an omero viewer should be both fast to write and efficient when running. Now that I see that drawterms are around the corner, perhaps here already, I will play with more omero like i

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread Francisco J Ballesteros
that's nice, thanks. I was thinking on using a more abstract interface because, for example, the canvas has everything needed to provide text frames for something like acme, and you could write it in go and then make it something that could be interfaced to programs running on 9. But a raw 9p devd

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread Anthony Sorace
You may be interested in what David Hoskin is doing for one of our GSoC projects: https://bitbucket.org/dhoskin/9webdraw He's been producing weekly status updates, which you can follow along with over on the plan9-gsoc google group: http://groups.google.com/group/plan9-gsoc It's no

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread erik quanstrom
> I'm playing a bit with the html5 canvas, js, and go servers, and I'm > thinking it would be quite easy to build a devdraw server (an omero like > server would be even easier) so that you only have to run your go program > and it would open a browser as your devdraw device. > > Just wondering, a

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread Nick Owens
On Sat, Sep 07, 2013 at 05:48:18PM +0200, Francisco J Ballesteros wrote: there has been some work on this here. unfortunately not all devdraw messages are implemented, so graphics does not fully work. https://github.com/aiju/jsdrawterm i run a copy on http://9.offblast.org/ nick > Hi, > > I'm

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread Nemo
You'd be wrong. I'm just playing :) But thanks for the compliment. On Sep 7, 2013, at 5:54 PM, lu...@proxima.alt.za wrote: >> Just wondering, anyone playing with such a beast? > > I bet you're streets ahead of anyone else on this one! > > ++L >

Re: [9fans] html5 canvas, go, devdraw

2013-09-07 Thread lucio
> Just wondering, anyone playing with such a beast? I bet you're streets ahead of anyone else on this one! ++L

[9fans] html5 canvas, go, devdraw

2013-09-07 Thread Francisco J Ballesteros
Hi, I'm playing a bit with the html5 canvas, js, and go servers, and I'm thinking it would be quite easy to build a devdraw server (an omero like server would be even easier) so that you only have to run your go program and it would open a browser as your devdraw device. Just wondering, anyone p