9vx? I’ve never been able to get that to rebuild since … 10.7 or something.
> On Oct 22, 2014, at 11:12 AM, Skip Tavakkolian
> wrote:
>
> has anyone tried 9vx on Yosemite? any issues?
has anyone tried 9vx on Yosemite? any issues?
On Tue, Oct 21, 2014 at 8:21 AM, Jeff Sickel
wrote:
> I just pushed an update to bitbucket:
>
> c70f08b updates for Yosemite
>
>
> It does require Xcode 6.1 to build and link against the new Frameworks for
> Yosemite.
> Seems to fix the full
I just pushed an update to bitbucket:
c70f08b updates for Yosemite
It does require Xcode 6.1 to build and link against the new Frameworks for
Yosemite.
Seems to fix the fullscreen drawing issue, though there is a lag when swiping
back in
from some other screen.
-jas
> On Oct 18, 201
> Have you rebuilt on it? mk seems unhappy (aborting in some cases).
I hadn't until now. extracted output and warnings below:
$ hg pull -u
pulling from https://code.google.com/p/plan9port
searching for changes
no changes found
$ ./INSTALL
+ Mailing list: http://groups.google.com/group/plan9port-d
> On Oct 18, 2014, at 9:55 AM, Anthony Sorace wrote:
>
> On Oct 18, 2014, at 1:52 , andrey mirtchovski wrote:
>>
>> fwiw, p9p's acme has worked fine in full screen for me on all yosemite
>> previews and the current release.
>
> Have you rebuilt on it? mk seems unhappy (aborting in some cases)
On Oct 18, 2014, at 1:52 , andrey mirtchovski wrote:
>
> fwiw, p9p's acme has worked fine in full screen for me on all yosemite
> previews and the current release.
Have you rebuilt on it? mk seems unhappy (aborting in some cases).
Guess I need to run drawterm long enough to grab a backtrace.
> On Oct 18, 2014, at 12:09 AM, Anthony Sorace wrote:
>
> Just a quick note in case anyone else is wondering before updating OS X.
>
> My experience so far has been that drawterm-cocoa has issues when full screen
> which make it
fwiw, p9p's acme has worked fine in full screen for me on all yosemite
previews and the current release.
On Fri, Oct 17, 2014 at 11:09 PM, Anthony Sorace wrote:
> Just a quick note in case anyone else is wondering before updating OS X.
>
> My experience so far has been that drawterm-cocoa has iss
Just a quick note in case anyone else is wondering before updating OS X.
My experience so far has been that drawterm-cocoa has issues when full screen
which make it unstable (it'll work for a while, then drawing gets flickery,
then it crashes). This *seems* to be triggered by switching OS X wor