Vita got the good gear. Ken said something about no need for them to find
the bugs again. Halcyon days.
We used 0? for RM4700 and later the QED7000.
brucee
On 28 Dec 2013 12:24, "cherry" wrote:
>
>
>
> On Thu, Dec 26, 2013 at 11:32 PM, Bruce Ellis wrote:
>
>> You might be able to blame the pla
On Thu, Dec 26, 2013 at 11:32 PM, Bruce Ellis wrote:
> You might be able to blame the play station 2 and the two different MIPS
> chips it had. I did two compilers. The FP was very unusual and one was LE
> and the other BE. Inferno port worked well.
>
Thanks very much for your hint. Inferno's 0l
I don't recall 0c ever being a script. That was done this century. Looks
like things got broke.
brucee
On 27 December 2013 15:41, wrote:
> > You might be able to blame the play station 2 and the two different MIPS
> > chips it had. I did two compilers. The FP was very unusual and one was LE
>
i've fixed a few typos and bugs and knocked off a few sharp edges
in the 9atom usb install process which is more fully described here
http://9fans.net/archive/2013/10/151
the build process still not always smooth due to /sys/src/cmd/runetype
occasionally failing to downloading the unicode
On Thursday 19 of December 2013 14:09:05 a...@9srv.net wrote:
>
> There is a reason (or set of reasons) we're using Plan 9, as
> opposed to doing everything on Linux or whatnot. The
> system is designed with a different set of principles in mind.
as a resident contrarian, let me say:
there is a