Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread Benedikt Straub
Thanks for reporting, I pushed a fix for the bug. It was a small error in the 
loading code; the savegame can now be loaded.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread bunnybot
Continuous integration builds have changed state:

Travis build 4668. State: failed. Details: 
https://travis-ci.org/widelands/widelands/builds/515650670.
Appveyor build 4454. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bridges-4454.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread kaputtnik
Maybe i should test the ferrys in the appropriate branch... can't get them to 
work...

Regarding the bridges i think having a bridge for normal roads which looks more 
like a wooden footbridge would be nicer.

Lifting the workers when walking over the bridge is really nice :)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1818494-workaround-math-clamp-zoom-everywhere into lp:widelands

2019-04-04 Thread GunChleoc
No, it's not :'(

I have pushed another attempt for him to fix to the logging branch and have 
created a new one, but I will hold off with further merge requests until we 
hear back from him.
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