Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/shipyard_statistics into lp:widelands

2018-09-07 Thread GunChleoc
Review: Approve

LGTM :)

Let's wait for the other branch to go in, then merge this.
-- 
https://code.launchpad.net/~widelands-dev/widelands/shipyard_statistics/+merge/354208
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands

2018-09-07 Thread GunChleoc
LGTM :)

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/354381
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands

2018-09-07 Thread GunChleoc
The proposal to merge 
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands 
has been updated.

Commit message changed to:

Introduced the return value no_stats for work programs.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/354381
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/big_inn_missing_animation into lp:widelands

2018-09-07 Thread Toni Förster
Toni Förster has proposed merging 
lp:~widelands-dev/widelands/big_inn_missing_animation into lp:widelands.

Commit message:
added missing working animation for barbarians big_inn

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/big_inn_missing_animation/+merge/354466
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/big_inn_missing_animation into lp:widelands.
=== modified file 'data/tribes/buildings/productionsites/barbarians/big_inn/init.lua'
--- data/tribes/buildings/productionsites/barbarians/big_inn/init.lua	2017-11-18 17:57:00 +
+++ data/tribes/buildings/productionsites/barbarians/big_inn/init.lua	2018-09-07 10:44:23 +
@@ -74,7 +74,7 @@
 "sleep=23000",
 "consume=barbarians_bread,fish,meat",
 "playsound=sound/barbarians/taverns tavern 100",
-"sleep=1",
+"animate=working 1",
 "produce=ration"
  }
   },
@@ -87,7 +87,7 @@
 "sleep=5000",
 "consume=barbarians_bread fish,meat beer",
 "playsound=sound/barbarians/taverns biginn 100",
-"sleep=32000",
+"animate=working 32000",
 "produce=snack"
  }
   },
@@ -100,7 +100,7 @@
 "sleep=5000",
 "consume=barbarians_bread fish,meat beer_strong",
 "playsound=sound/barbarians/taverns biginn 100",
-"sleep=35000",
+"animate=working 35000",
 "produce=meal"
  }
   },

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands

2018-09-07 Thread Toni Förster
Toni Förster has proposed merging 
lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands.

Commit message:
Use working animations for the barbarians wood hardener.

They were in place but idle animation were used instead.


Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/animation_woodhardener/+merge/354465
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands.
=== modified file 'data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua'
--- data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua	2017-11-18 17:57:00 +
+++ data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua	2018-09-07 10:38:07 +
@@ -28,7 +28,7 @@
  hotspot = { 52, 64 },
   },
   working = {
- pictures = path.list_files(dirname .. "idle_??.png"), -- TODO(GunChleoc): No animation yet.
+ pictures = path.list_files(dirname .. "working_??.png"),
  hotspot = { 52, 64 },
   },
   unoccupied = {

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands

2018-09-07 Thread hessenfarmer
Review: Approve

LGTM
Good spot

-- 
https://code.launchpad.net/~widelands-dev/widelands/animation_woodhardener/+merge/354465
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/big_inn_missing_animation into lp:widelands

2018-09-07 Thread hessenfarmer
Review: Approve

Very good catch

-- 
https://code.launchpad.net/~widelands-dev/widelands/big_inn_missing_animation/+merge/354466
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/empire04_bug_fix_enhance into lp:widelands

2018-09-07 Thread hessenfarmer
Review: Approve

Currently it's not possible to have the farms dismanteable after the plans are 
found as the objective to click on the farm window works fine I Think we should 
have this.

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/empire04_bug_fix_enhance/+merge/353742
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/macos_build_app_ICU into lp:widelands

2018-09-07 Thread Toni Förster
Toni Förster has proposed merging 
lp:~widelands-dev/widelands/macos_build_app_ICU into lp:widelands.

Commit message:
check for minor version of CMake

only export ICU_ROOT if CMake version is lower than 3.12


Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/macos_build_app_ICU/+merge/354490

This eliminates the errors when using CMake 3.12 or newer and doesn't brake 
SirVer's nightlies.
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/macos_build_app_ICU into lp:widelands.
=== modified file 'utils/macos/build_app.sh'
--- utils/macos/build_app.sh	2018-08-20 21:11:01 +
+++ utils/macos/build_app.sh	2018-09-07 15:15:13 +
@@ -58,6 +58,9 @@
exit 1
 fi
 
+# We asume CMake 3.x is used and check for the minor version
+CMAKE_VERSION=$(cmake --version | grep -Eo '3.*' | cut -d . -f 2)
+
 # Check if the SDK for the minimum build target is available.
 # If not, use the one for the installed macOS Version
 OSX_MIN_VERSION="10.7"
@@ -183,7 +186,9 @@
# However Mac OS X nighlies cannot upgrade to a newer cmake version than
# 3.9.4 since nothing newer compiles on Mac OS X 10.7 which is used to build
# the nightlies.
-   export ICU_ROOT="$(brew --prefix icu4c)"
+   if [ "$CMAKE_VERSION" -lt "12" ]; then
+  export ICU_ROOT="$(brew --prefix icu4c)"
+   fi
 
cmake $SOURCE_DIR -G Ninja \
   -DCMAKE_C_COMPILER:FILEPATH="$C_COMPILER" \

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rework-resource-indicators into lp:widelands

2018-09-07 Thread Benedikt Straub
Uploaded new graphics for empire and atlantean resis. How about these?
-- 
https://code.launchpad.net/~widelands-dev/widelands/rework-resource-indicators/+merge/353996
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/macos_build_app_ICU into lp:widelands

2018-09-07 Thread Klaus Halfmann
Review: Approve code review

Code looks ok and will not afect normal builds in any way.

Go for it. I cannot use this anyway as I use Macports.
-- 
https://code.launchpad.net/~widelands-dev/widelands/macos_build_app_ICU/+merge/354490
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