Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reveal_hide_animations into lp:widelands

2017-07-12 Thread GunChleoc
Review: Approve

I have done some testing now, so this is ready to go in as soon as somebody 
does a code review on the prerequisite branch.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reveal_hide_animations into lp:widelands

2017-07-12 Thread hessenfarmer
I'm not happy with the code changes in empire 03 mission.

1. I wanted intentionally to reveal more land around the ruin of the fortress 
as already seen by the player, like if theres has been send a scout or an 
intelligence agent.

2. the line to hide the region around the starting filed is absolutely 
intentional as otherwise it would just reveal it and not in aconcentric way due 
to the sight of the HQ is exactly the radius for the concentric reveal. but 
concentric fits better to the story of lifting the fog after a hard storm.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reveal_hide_animations into lp:widelands

2017-07-12 Thread kaputtnik
> 1. I wanted intentionally to reveal more land around the ruin of the 
> fortress as already seen by the player,

When playtesting i found that revealing randomly has not really an effect 
because most of the fields are already seen by the player. Additionally calling 
reveal_randomly() do now hide the fields automatically before revealing. So 
after discovering the key-field some parts get hidden and immediately revealed 
again. That looked not good.
But you are right, revealing some more fields around the ruin is better -> I 
used the standard function reveal_fields() now 
(https://wl.widelands.org/docs/wl/autogen_wl_game/#wl.game.Player.reveal_fields).
 Not tested yet. Are you fine with that?

> 2. the line to hide the region around the starting filed is absolutely 
> intentional

All reveal_* functions do now hide the given region automatically before 
revealing. I have implemented this to prevent typing each time two lines of 
code (1. hide, 2. reveal). This is much easier to use now. So calling 
hide_fields() isn't needed there. This is tested and revealing in a concentric 
way do work as expected.
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