Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands

2017-06-07 Thread GunChleoc
Review: Approve

Testing on Windows was successful with LAN + internet game.

Feel free to merge any time - don't forget to set a commit message on top of 
this page first though.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands

2017-06-07 Thread Notabilis
The proposal to merge lp:~widelands-dev/widelands/net-boost-asio into 
lp:widelands has been updated.

Commit Message changed to:

Replaced SDL-Net with Boost.Asio.
Added IPv6 support for non-metaserver games.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands

2017-06-07 Thread Notabilis
Thanks for testing and the review. I fixed all your nits except the iterator. A 
foreach-loop would not work since I need it to get the key of the std::map and 
also since I am modifying the map while running through it. The temporary 
key-variable (for it->first) could be probably removed when I write code like 
"it++->first". But I at least prefer the better readable version with the 
variable.

I will give Bunnybot another chance to run, then this will go in.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1687100-reveal_fields into lp:widelands

2017-06-07 Thread GunChleoc
The difference is the headquarters in the economy tutorial - seems that it is 
creating vision no matter what we do.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1687100-reveal_fields into lp:widelands

2017-06-07 Thread kaputtnik
Hm.. that's strange, because this works also for the first tutorial, where a 
headquarter is used. The first campaign "A Place to Call Home" works also 
nicely with a headquarter.


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